-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
165 lines
5.9 KiB
C++
165 lines
5.9 KiB
C++
/*************************************************************************/
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/* resource_format_binary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_FORMAT_BINARY_H
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#define RESOURCE_FORMAT_BINARY_H
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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class ResourceInteractiveLoaderBinary : public ResourceInteractiveLoader {
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bool translation_remapped;
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String local_path;
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String res_path;
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String type;
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Ref<Resource> resource;
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uint32_t ver_format;
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FileAccess *f;
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uint64_t importmd_ofs;
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Vector<char> str_buf;
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List<RES> resource_cache;
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//Map<int,StringName> string_map;
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Vector<StringName> string_map;
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StringName _get_string();
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struct ExtResource {
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String path;
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String type;
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};
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Vector<ExtResource> external_resources;
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struct IntResource {
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String path;
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uint64_t offset;
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};
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Vector<IntResource> internal_resources;
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String get_unicode_string();
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void _advance_padding(uint32_t p_len);
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Map<String, String> remaps;
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Error error;
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int stage;
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friend class ResourceFormatLoaderBinary;
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Error parse_variant(Variant &r_v);
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public:
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virtual void set_local_path(const String &p_local_path);
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virtual Ref<Resource> get_resource();
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virtual Error poll();
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virtual int get_stage() const;
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virtual int get_stage_count() const;
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virtual void set_translation_remapped(bool p_remapped);
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void set_remaps(const Map<String, String> &p_remaps) { remaps = p_remaps; }
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void open(FileAccess *p_f);
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String recognize(FileAccess *p_f);
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void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
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ResourceInteractiveLoaderBinary();
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~ResourceInteractiveLoaderBinary();
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};
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class ResourceFormatLoaderBinary : public ResourceFormatLoader {
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public:
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virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
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virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
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};
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class ResourceFormatSaverBinaryInstance {
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String local_path;
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bool relative_paths;
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bool bundle_resources;
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bool skip_editor;
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bool big_endian;
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bool takeover_paths;
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int bin_meta_idx;
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FileAccess *f;
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String magic;
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Set<RES> resource_set;
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Map<StringName, int> string_map;
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Vector<StringName> strings;
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Map<RES, int> external_resources;
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List<RES> saved_resources;
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struct Property {
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int name_idx;
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Variant value;
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PropertyInfo pi;
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};
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struct ResourceData {
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String type;
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List<Property> properties;
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};
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static void _pad_buffer(FileAccess *f, int p_bytes);
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void _write_variant(const Variant &p_property, const PropertyInfo &p_hint = PropertyInfo());
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void _find_resources(const Variant &p_variant, bool p_main = false);
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static void save_unicode_string(FileAccess *f, const String &p_string, bool p_bit_on_len = false);
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int get_string_index(const String &p_string);
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public:
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Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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static void write_variant(FileAccess *f, const Variant &p_property, Set<RES> &resource_set, Map<RES, int> &external_resources, Map<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
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};
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class ResourceFormatSaverBinary : public ResourceFormatSaver {
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public:
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static ResourceFormatSaverBinary *singleton;
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virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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virtual bool recognize(const RES &p_resource) const;
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virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
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ResourceFormatSaverBinary();
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};
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#endif // RESOURCE_FORMAT_BINARY_H
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