godot/drivers/gles3
2019-12-29 17:22:34 +01:00
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shaders Use correct omni light attenuation 2019-12-29 17:22:34 +01:00
rasterizer_canvas_gles3.cpp Fix canvas GLES3 skeleton transform uniform updating. 2019-12-23 18:40:48 +00:00
rasterizer_canvas_gles3.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
rasterizer_gles3.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles3.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp Disable shadow map sampling when shadows are not used in GLES3 2019-11-29 06:21:17 +01:00
rasterizer_scene_gles3.h Fix issues with environment mapping 2019-11-19 22:30:48 -08:00
rasterizer_storage_gles3.cpp Fix radiance map generation on mobile 2019-11-27 22:18:21 -08:00
rasterizer_storage_gles3.h Fix issues with environment mapping 2019-11-19 22:30:48 -08:00
SCsub
shader_compiler_gles3.cpp Add a default POINT_SIZE 2019-12-10 23:08:20 -08:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles3.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00