godot/platform/windows
reduz 8b19ffd810 Make Servers truly Thread Safe
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread).
-RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault.
-Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory).
-3D physics server changed to be made multithread friendly.
-Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads.
-Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10 13:21:46 -03:00
..
export Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
context_gl_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_gl_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
crash_handler_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
crash_handler_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
detect.py Use /Zi and /FS for including debugger symbols on Windows with MSVC 2021-02-09 00:20:42 +11:00
display_server_windows.cpp Cancel event dispatch on error 2021-02-07 21:50:12 +01:00
display_server_windows.h BUGFIX: Fix unintialized cursor_shape on windows display server 2021-01-18 15:52:47 -08:00
godot.ico
godot.natvis Incorrect format specifiers used to display some String/StringName data 2020-12-28 18:46:32 +00:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
key_mapping_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
key_mapping_windows.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lang_table.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
os_windows.h Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 08:53:16 +01:00
vulkan_context_win.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
vulkan_context_win.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
windows_terminal_logger.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00