godot/modules/gridmap
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
..
doc_classes doc: Remove status from hardcoded version string 2018-02-27 13:40:49 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
grid_map.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
grid_map.h Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
grid_map_editor_plugin.cpp Fixes logically dead code (Coverity) 2018-04-21 22:35:23 +08:00
grid_map_editor_plugin.h Fix grid mesh tile panning bug (issue 16524) 2018-02-28 18:58:20 +01:00
register_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Scons: Build modules in seperate env. 2017-12-13 15:46:35 +01:00