godot/thirdparty/libvorbis/modes/psych_16.h
Rémi Verschelde d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00

134 lines
6.2 KiB
C++

/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
function: 16kHz settings
last mod: $Id: psych_16.h 16227 2009-07-08 06:58:46Z xiphmont $
********************************************************************/
/* stereo mode by base quality level */
static const adj_stereo _psy_stereo_modes_16[4]={
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
{{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
{ 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
{ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 4},
{ 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
{{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
{ 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
{ 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4},
{ 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
{{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
{ 5, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
{ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
{ 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
{{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
{ 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
};
static const double _psy_lowpass_16[4]={6.5,8,30.,99.};
static const att3 _psy_tone_masteratt_16[4]={
{{ 30, 25, 12}, 0, 0}, /* 0 */
{{ 25, 22, 12}, 0, 0}, /* 0 */
{{ 20, 12, 0}, 0, 0}, /* 0 */
{{ 15, 0, -14}, 0, 0}, /* 0 */
};
static const vp_adjblock _vp_tonemask_adj_16[4]={
/* adjust for mode zero */
/* 63 125 250 500 1 2 4 8 16 */
{{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0}}, /* 0 */
{{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0}}, /* 1 */
{{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, /* 2 */
{{-30,-30,-30,-30,-30,-26,-20,-10, -5, 0, 0, 0, 0, 0, 0, 0, 0}}, /* 2 */
};
static const noise3 _psy_noisebias_16_short[4]={
/* 63 125 250 500 1k 2k 4k 8k 16k*/
{{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 10, 10, 10, 10, 12, 12, 14, 20},
{-15,-15,-15,-15,-15,-10,-10, -5, 0, 0, 4, 5, 5, 6, 8, 8, 15},
{-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
{{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 6, 6, 6, 6, 8, 10, 12, 20},
{-15,-15,-15,-15,-15,-15,-15,-10, -5, -5, -5, 4, 5, 6, 8, 8, 15},
{-30,-30,-30,-30,-30,-24,-20,-14,-10,-10,-10,-10,-10,-10,-10,-10,-10}}},
{{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 5, 8, 12},
{-20,-20,-20,-20,-16,-12,-20,-14,-10,-10, -8, 0, 0, 0, 0, 2, 5},
{-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
{{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5, 0, 0, 0, 6},
{-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10,-10,-10, -6},
{-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
};
static const noise3 _psy_noisebias_16_impulse[4]={
/* 63 125 250 500 1k 2k 4k 8k 16k*/
{{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 10, 10, 10, 10, 12, 12, 14, 20},
{-15,-15,-15,-15,-15,-10,-10, -5, 0, 0, 4, 5, 5, 6, 8, 8, 15},
{-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
{{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 4, 4, 4, 5, 5, 6, 8, 15},
{-15,-15,-15,-15,-15,-15,-15,-10, -5, -5, -5, 0, 0, 0, 0, 4, 10},
{-30,-30,-30,-30,-30,-24,-20,-14,-10,-10,-10,-10,-10,-10,-10,-10,-10}}},
{{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 4, 10},
{-20,-20,-20,-20,-16,-12,-20,-14,-10,-10,-10,-10,-10,-10,-10, -7, -5},
{-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
{{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5, 0, 0, 0, 6},
{-30,-30,-30,-30,-26,-22,-20,-18,-18,-18,-20,-20,-20,-20,-20,-20,-16},
{-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
};
static const noise3 _psy_noisebias_16[4]={
/* 63 125 250 500 1k 2k 4k 8k 16k*/
{{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 6, 8, 8, 10, 10, 10, 14, 20},
{-10,-10,-10,-10,-10, -5, -2, -2, 0, 0, 0, 4, 5, 6, 8, 8, 15},
{-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
{{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 6, 6, 6, 6, 8, 10, 12, 20},
{-15,-15,-15,-15,-15,-10, -5, -5, 0, 0, 0, 4, 5, 6, 8, 8, 15},
{-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
{{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 5, 8, 12},
{-20,-20,-20,-20,-16,-12,-20,-10, -5, -5, 0, 0, 0, 0, 0, 2, 5},
{-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
{{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5, 0, 0, 0, 6},
{-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10,-10,-10, -6},
{-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
};
static const noiseguard _psy_noiseguards_16[4]={
{10,10,-1},
{10,10,-1},
{20,20,-1},
{20,20,-1},
};
static const double _noise_thresh_16[4]={ .3,.5,.5,.5 };
static const int _noise_start_16[3]={ 256,256,9999 };
static const int _noise_part_16[4]={ 8,8,8,8 };
static const int _psy_ath_floater_16[4]={
-100,-100,-100,-105,
};
static const int _psy_ath_abs_16[4]={
-130,-130,-130,-140,
};