godot/core/debugger
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
debugger_marshalls.cpp Fix various typos 2020-03-11 13:59:18 -04:00
debugger_marshalls.h Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
engine_debugger.cpp Fix -Wshadow=local warning in EngineDebugger 2020-03-10 10:24:23 +01:00
engine_debugger.h Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
local_debugger.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
local_debugger.h Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
remote_debugger.cpp Fix various typos 2020-03-11 13:59:18 -04:00
remote_debugger.h Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
remote_debugger_peer.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
remote_debugger_peer.h Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
script_debugger.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
script_debugger.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
SCsub Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00