godot/modules/gdnative/nativescript
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
api_generator.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
api_generator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_nativescript.cpp Optmized data sent during RPC and RSet calls. 2020-02-12 13:36:47 +01:00
nativescript.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
nativescript.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00