godot/scene/3d/collision_object.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

397 lines
14 KiB
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/*************************************************************************/
/* collision_object.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_object.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server.h"
void CollisionObject::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
if (area)
PhysicsServer::get_singleton()->area_set_transform(rid, get_global_transform());
else
PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
RID space = get_world()->get_space();
if (area) {
PhysicsServer::get_singleton()->area_set_space(rid, space);
} else
PhysicsServer::get_singleton()->body_set_space(rid, space);
_update_pickable();
//get space
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (area)
PhysicsServer::get_singleton()->area_set_transform(rid, get_global_transform());
else
PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
} break;
case NOTIFICATION_EXIT_WORLD: {
if (area) {
PhysicsServer::get_singleton()->area_set_space(rid, RID());
} else
PhysicsServer::get_singleton()->body_set_space(rid, RID());
} break;
}
}
void CollisionObject::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
}
emit_signal(SceneStringNames::get_singleton()->input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
}
void CollisionObject::_mouse_enter() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
}
emit_signal(SceneStringNames::get_singleton()->mouse_entered);
}
void CollisionObject::_mouse_exit() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
}
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}
void CollisionObject::_update_pickable() {
if (!is_inside_tree())
return;
bool pickable = ray_pickable && is_visible_in_tree();
if (area)
PhysicsServer::get_singleton()->area_set_ray_pickable(rid, pickable);
else
PhysicsServer::get_singleton()->body_set_ray_pickable(rid, pickable);
}
void CollisionObject::set_ray_pickable(bool p_ray_pickable) {
ray_pickable = p_ray_pickable;
_update_pickable();
}
bool CollisionObject::is_ray_pickable() const {
return ray_pickable;
}
void CollisionObject::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject::set_capture_input_on_drag);
ClassDB::bind_method(D_METHOD("get_capture_input_on_drag"), &CollisionObject::get_capture_input_on_drag);
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject::get_rid);
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject::create_shape_owner);
ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject::remove_shape_owner);
ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject::_get_shape_owners);
ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject::shape_owner_set_transform);
ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject::shape_owner_get_transform);
ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject::shape_owner_get_owner);
ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject::shape_owner_set_disabled);
ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject::is_shape_owner_disabled);
ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject::shape_owner_add_shape);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject::shape_owner_get_shape_count);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject::shape_owner_get_shape);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject::shape_owner_get_shape_index);
ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject::shape_owner_remove_shape);
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject::shape_find_owner);
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
}
uint32_t CollisionObject::create_shape_owner(Object *p_owner) {
ShapeData sd;
uint32_t id;
if (shapes.size() == 0) {
id = 0;
} else {
id = shapes.back()->key() + 1;
}
sd.owner = p_owner;
shapes[id] = sd;
return id;
}
void CollisionObject::remove_shape_owner(uint32_t owner) {
ERR_FAIL_COND(!shapes.has(owner));
shape_owner_clear_shapes(owner);
shapes.erase(owner);
}
void CollisionObject::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
sd.disabled = p_disabled;
for (int i = 0; i < sd.shapes.size(); i++) {
if (area) {
PhysicsServer::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
} else {
PhysicsServer::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
}
}
}
bool CollisionObject::is_shape_owner_disabled(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), false);
return shapes[p_owner].disabled;
}
void CollisionObject::get_shape_owners(List<uint32_t> *r_owners) {
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
r_owners->push_back(E->key());
}
}
Array CollisionObject::_get_shape_owners() {
Array ret;
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
ret.push_back(E->key());
}
return ret;
}
void CollisionObject::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) {
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
sd.xform = p_transform;
for (int i = 0; i < sd.shapes.size(); i++) {
if (area) {
PhysicsServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
} else {
PhysicsServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
}
}
}
Transform CollisionObject::shape_owner_get_transform(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), Transform());
return shapes[p_owner].xform;
}
Object *CollisionObject::shape_owner_get_owner(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), NULL);
return shapes[p_owner].owner;
}
void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &p_shape) {
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_COND(p_shape.is_null());
ShapeData &sd = shapes[p_owner];
ShapeData::ShapeBase s;
s.index = total_subshapes;
s.shape = p_shape;
if (area) {
PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
}
sd.shapes.push_back(s);
total_subshapes++;
}
int CollisionObject::shape_owner_get_shape_count(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
return shapes[p_owner].shapes.size();
}
Ref<Shape> CollisionObject::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape>());
ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape>());
return shapes[p_owner].shapes[p_shape].shape;
}
int CollisionObject::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
return shapes[p_owner].shapes[p_shape].index;
}
void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
int index_to_remove = shapes[p_owner].shapes[p_shape].index;
if (area) {
PhysicsServer::get_singleton()->area_remove_shape(rid, index_to_remove);
} else {
PhysicsServer::get_singleton()->body_remove_shape(rid, index_to_remove);
}
shapes[p_owner].shapes.remove(p_shape);
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (E->get().shapes[i].index > index_to_remove) {
E->get().shapes.write[i].index -= 1;
}
}
}
total_subshapes--;
}
void CollisionObject::shape_owner_clear_shapes(uint32_t p_owner) {
ERR_FAIL_COND(!shapes.has(p_owner));
while (shape_owner_get_shape_count(p_owner) > 0) {
shape_owner_remove_shape(p_owner, 0);
}
}
uint32_t CollisionObject::shape_find_owner(int p_shape_index) const {
ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (E->get().shapes[i].index == p_shape_index) {
return E->key();
}
}
}
//in theory it should be unreachable
return 0;
}
CollisionObject::CollisionObject(RID p_rid, bool p_area) {
rid = p_rid;
area = p_area;
capture_input_on_drag = false;
ray_pickable = true;
set_notify_transform(true);
total_subshapes = 0;
if (p_area) {
PhysicsServer::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
} else {
PhysicsServer::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
}
//set_transform_notify(true);
}
void CollisionObject::set_capture_input_on_drag(bool p_capture) {
capture_input_on_drag = p_capture;
}
bool CollisionObject::get_capture_input_on_drag() const {
return capture_input_on_drag;
}
String CollisionObject::get_configuration_warning() const {
String warning = Spatial::get_configuration_warning();
if (shapes.empty()) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape.");
}
return warning;
}
CollisionObject::CollisionObject() {
capture_input_on_drag = false;
ray_pickable = true;
set_notify_transform(true);
//owner=
//set_transform_notify(true);
}
CollisionObject::~CollisionObject() {
PhysicsServer::get_singleton()->free(rid);
}