godot/scene/3d/path.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

118 lines
3.7 KiB
C++

/*************************************************************************/
/* path.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_H
#define PATH_H
#include "scene/3d/spatial.h"
#include "scene/resources/curve.h"
class Path : public Spatial {
GDCLASS(Path, Spatial);
Ref<Curve3D> curve;
void _curve_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_curve(const Ref<Curve3D> &p_curve);
Ref<Curve3D> get_curve() const;
Path();
};
class PathFollow : public Spatial {
GDCLASS(PathFollow, Spatial);
public:
enum RotationMode {
ROTATION_NONE,
ROTATION_Y,
ROTATION_XY,
ROTATION_XYZ,
ROTATION_ORIENTED
};
private:
Path *path;
real_t delta_offset; // change in offset since last _update_transform
real_t offset;
real_t h_offset;
real_t v_offset;
bool cubic;
bool loop;
RotationMode rotation_mode;
void _update_transform();
protected:
virtual void _validate_property(PropertyInfo &property) const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_offset(float p_offset);
float get_offset() const;
void set_h_offset(float p_h_offset);
float get_h_offset() const;
void set_v_offset(float p_v_offset);
float get_v_offset() const;
void set_unit_offset(float p_unit_offset);
float get_unit_offset() const;
void set_loop(bool p_loop);
bool has_loop() const;
void set_rotation_mode(RotationMode p_rotation_mode);
RotationMode get_rotation_mode() const;
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
String get_configuration_warning() const;
PathFollow();
};
VARIANT_ENUM_CAST(PathFollow::RotationMode);
#endif // PATH_H