godot/editor/plugins/tile_set_editor_plugin.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

301 lines
9.6 KiB
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/*************************************************************************/
/* tile_set_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TILE_SET_EDITOR_PLUGIN_H
#define TILE_SET_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "scene/2d/sprite.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/tile_set.h"
#define WORKSPACE_MARGIN Vector2(10, 10)
class TilesetEditorContext;
class TileSetEditor : public HSplitContainer {
friend class TileSetEditorPlugin;
friend class TilesetEditorContext;
GDCLASS(TileSetEditor, HSplitContainer);
enum TextureToolButtons {
TOOL_TILESET_ADD_TEXTURE,
TOOL_TILESET_REMOVE_TEXTURE,
TOOL_TILESET_CREATE_SCENE,
TOOL_TILESET_MERGE_SCENE,
TOOL_TILESET_MAX
};
enum WorkspaceMode {
WORKSPACE_EDIT,
WORKSPACE_CREATE_SINGLE,
WORKSPACE_CREATE_AUTOTILE,
WORKSPACE_CREATE_ATLAS,
WORKSPACE_MODE_MAX
};
enum EditMode {
EDITMODE_REGION,
EDITMODE_COLLISION,
EDITMODE_OCCLUSION,
EDITMODE_NAVIGATION,
EDITMODE_BITMASK,
EDITMODE_PRIORITY,
EDITMODE_ICON,
EDITMODE_Z_INDEX,
EDITMODE_MAX
};
enum TileSetTools {
SELECT_PREVIOUS,
SELECT_NEXT,
TOOL_SELECT,
BITMASK_COPY,
BITMASK_PASTE,
BITMASK_CLEAR,
SHAPE_NEW_POLYGON,
SHAPE_NEW_RECTANGLE,
SHAPE_TOGGLE_TYPE,
SHAPE_DELETE,
SHAPE_KEEP_INSIDE_TILE,
TOOL_GRID_SNAP,
ZOOM_OUT,
ZOOM_1,
ZOOM_IN,
VISIBLE_INFO,
TOOL_MAX
};
struct SubtileData {
Array collisions;
Ref<OccluderPolygon2D> occlusion_shape;
Ref<NavigationPolygon> navigation_shape;
};
Ref<TileSet> tileset;
TilesetEditorContext *helper;
EditorNode *editor;
UndoRedo *undo_redo;
ConfirmationDialog *cd;
AcceptDialog *err_dialog;
EditorFileDialog *texture_dialog;
ItemList *texture_list;
int option;
ToolButton *tileset_toolbar_buttons[TOOL_TILESET_MAX];
MenuButton *tileset_toolbar_tools;
Map<RID, Ref<Texture> > texture_map;
bool creating_shape;
int dragging_point;
bool tile_names_visible;
Vector2 region_from;
Rect2 edited_region;
bool draw_edited_region;
Vector2 edited_shape_coord;
PoolVector2Array current_shape;
Map<Vector2i, SubtileData> current_tile_data;
Map<Vector2, uint32_t> bitmask_map_copy;
Vector2 snap_step;
Vector2 snap_offset;
Vector2 snap_separation;
Ref<Shape2D> edited_collision_shape;
Ref<OccluderPolygon2D> edited_occlusion_shape;
Ref<NavigationPolygon> edited_navigation_shape;
int current_item_index;
Sprite *preview;
ScrollContainer *scroll;
Label *empty_message;
Control *workspace_container;
bool draw_handles;
Control *workspace_overlay;
Control *workspace;
Button *tool_workspacemode[WORKSPACE_MODE_MAX];
Button *tool_editmode[EDITMODE_MAX];
HSeparator *separator_editmode;
HBoxContainer *toolbar;
ToolButton *tools[TOOL_MAX];
VSeparator *separator_shape_toggle;
VSeparator *separator_bitmask;
VSeparator *separator_delete;
VSeparator *separator_grid;
SpinBox *spin_priority;
SpinBox *spin_z_index;
WorkspaceMode workspace_mode;
EditMode edit_mode;
int current_tile;
float max_scale;
float min_scale;
float scale_ratio;
void update_texture_list();
void update_texture_list_icon();
void add_texture(Ref<Texture> p_texture);
void remove_texture(Ref<Texture> p_texture);
Ref<Texture> get_current_texture();
static void _import_node(Node *p_node, Ref<TileSet> p_library);
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
void _undo_redo_import_scene(Node *p_scene, bool p_merge);
bool _is_drop_valid(const Dictionary &p_drag_data, const Dictionary &p_item_data) const;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void edit(const Ref<TileSet> &p_tileset);
static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
TileSetEditor(EditorNode *p_editor);
~TileSetEditor();
private:
void _on_tileset_toolbar_button_pressed(int p_index);
void _on_tileset_toolbar_confirm();
void _on_texture_list_selected(int p_index);
void _on_textures_added(const PoolStringArray &p_paths);
void _on_edit_mode_changed(int p_edit_mode);
void _on_workspace_mode_changed(int p_workspace_mode);
void _on_workspace_overlay_draw();
void _on_workspace_draw();
void _on_workspace_process();
void _on_workspace_input(const Ref<InputEvent> &p_ie);
void _on_tool_clicked(int p_tool);
void _on_priority_changed(float val);
void _on_z_index_changed(float val);
void _on_grid_snap_toggled(bool p_val);
Vector<Vector2> _get_collision_shape_points(const Ref<Shape2D> &p_shape);
Vector<Vector2> _get_edited_shape_points();
void _set_edited_shape_points(const Vector<Vector2> &points);
void _update_tile_data();
void _update_toggle_shape_button();
void _select_next_tile();
void _select_previous_tile();
Array _get_tiles_in_current_texture(bool sorted = false);
bool _sort_tiles(Variant p_a, Variant p_b);
void _select_next_subtile();
void _select_previous_subtile();
void _select_next_shape();
void _select_previous_shape();
void _set_edited_collision_shape(const Ref<Shape2D> &p_shape);
void _set_snap_step(Vector2 p_val);
void _set_snap_off(Vector2 p_val);
void _set_snap_sep(Vector2 p_val);
void _validate_current_tile_id();
void _select_edited_shape_coord();
void _undo_tile_removal(int p_id);
void _zoom_in();
void _zoom_out();
void _zoom_reset();
void draw_highlight_current_tile();
void draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>());
void draw_tile_subdivision(int p_id, Color p_color) const;
void draw_edited_region_subdivision() const;
void draw_grid_snap();
void draw_polygon_shapes();
void close_shape(const Vector2 &shape_anchor);
void select_coord(const Vector2 &coord);
Vector2 snap_point(const Vector2 &point);
void update_workspace_tile_mode();
void update_workspace_minsize();
void update_edited_region(const Vector2 &end_point);
int get_grabbed_point(const Vector2 &p_mouse_pos, real_t grab_threshold);
bool is_within_grabbing_distance_of_first_point(const Vector2 &p_pos, real_t p_grab_threshold);
int get_current_tile() const;
void set_current_tile(int p_id);
};
class TilesetEditorContext : public Object {
friend class TileSetEditor;
GDCLASS(TilesetEditorContext, Object);
Ref<TileSet> tileset;
TileSetEditor *tileset_editor;
bool snap_options_visible;
public:
bool _hide_script_from_inspector() { return true; }
void set_tileset(const Ref<TileSet> &p_tileset);
private:
void set_snap_options_visible(bool p_visible);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
TilesetEditorContext(TileSetEditor *p_tileset_editor);
};
class TileSetEditorPlugin : public EditorPlugin {
GDCLASS(TileSetEditorPlugin, EditorPlugin);
TileSetEditor *tileset_editor;
Button *tileset_editor_button;
EditorNode *editor;
public:
virtual String get_name() const { return "TileSet"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
void set_state(const Dictionary &p_state);
Dictionary get_state() const;
TileSetEditorPlugin(EditorNode *p_node);
};
#endif // TILE_SET_EDITOR_PLUGIN_H