godot/platform
Fabio Alessandrelli cb65f9d64b [HTML5] HTTP server uses optional SSL.
Generates a key/cert snakeoil pair or use a custom SSL cert/key.
This is of course false security, and potentially detrimental for it.

But, so long, those are the requirements browser vendors agreed on to
use things like the Gamepad API, and more advanced topics like wasm
threads.

You don't need this if you run on localhost (at least!), but you do
need this (or a much safer nginx proxy) to try those things on your
local network (e.g. when debugging a phone, networking, etc).
2021-04-27 15:09:03 +02:00
..
android Android: Fix get_buffer false positive on empty dest buffer 2021-04-23 21:49:31 +02:00
iphone [iOS] Fix for plugin modified time check 2021-04-14 13:29:55 +02:00
javascript [HTML5] HTTP server uses optional SSL. 2021-04-27 15:09:03 +02:00
osx [macOS] Enable code signing by default, use ad-hoc signature if no identity specified. 2021-03-29 14:29:54 +02:00
server Linux: Don't attempt linking embree3 on non-tools, link it for headless too 2021-04-23 10:40:53 +02:00
uwp Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP 2021-04-20 20:12:53 +02:00
windows Windows: Disable ASLR protection w/ MinGW, it breaks Mono 2021-03-29 14:39:20 +02:00
x11 Linux: Remove use_static_cpp override on x86_32 2021-04-27 13:44:04 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00