godot/scene/animation
Josh Grams bea8e1654e AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.

(cherry picked from commit b79351aa45)
2016-03-05 12:55:54 +01:00
..
animation_cache.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animation_cache.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animation_player.cpp -Made some icon data types smaller so they take up less space 2016-02-11 00:01:35 -03:00
animation_player.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animation_tree_player.cpp AnimationTreePlayer (Blend3): process all inputs. 2016-03-05 12:55:54 +01:00
animation_tree_player.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
transitioner.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
transitioner.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tween.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tween.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tween_interpolaters.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00