godot/scene/2d
2017-09-30 16:19:07 +02:00
..
animated_sprite.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
animated_sprite.h
area_2d.cpp Changed get_audio_bus and set functions to get_audio_bus_name and set 2017-09-22 15:05:09 -03:00
area_2d.h Changed get_audio_bus and set functions to get_audio_bus_name and set 2017-09-22 15:05:09 -03:00
audio_stream_player_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
audio_stream_player_2d.h Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
camera_2d.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
canvas_item.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
canvas_item.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
collision_object_2d.h
collision_polygon_2d.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
line_2d.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
line_builder.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
line_builder.h Fix enums bindings 2017-09-13 20:57:07 +03:00
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
screen_button.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
screen_button.h
SCsub
sprite.cpp
sprite.h
tile_map.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
tile_map.h
visibility_notifier_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
visibility_notifier_2d.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
y_sort.cpp
y_sort.h