godot/modules
Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
..
cscript Fix cscript module syntax errors for MSVC compiler 2016-06-26 14:19:46 -03:00
enet -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
gdscript Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gridmap Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
ik Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
visual_script Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
register_module_types.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Remove trailing spaces 2016-04-02 20:26:12 +02:00