117 lines
4.7 KiB
C#
117 lines
4.7 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Godot;
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using Godot.Collections;
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namespace GodotTools.Internals
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{
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public static class Internal
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{
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public const string CSharpLanguageType = "CSharpScript";
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public const string CSharpLanguageExtension = "cs";
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public static string UpdateApiAssembliesFromPrebuilt(string config) =>
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internal_UpdateApiAssembliesFromPrebuilt(config);
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public static string FullTemplatesDir =>
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internal_FullTemplatesDir();
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public static string SimplifyGodotPath(this string path) => internal_SimplifyGodotPath(path);
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public static bool IsOsxAppBundleInstalled(string bundleId) => internal_IsOsxAppBundleInstalled(bundleId);
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public static bool GodotIs32Bits() => internal_GodotIs32Bits();
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public static bool GodotIsRealTDouble() => internal_GodotIsRealTDouble();
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public static void GodotMainIteration() => internal_GodotMainIteration();
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public static ulong GetCoreApiHash() => internal_GetCoreApiHash();
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public static ulong GetEditorApiHash() => internal_GetEditorApiHash();
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public static bool IsAssembliesReloadingNeeded() => internal_IsAssembliesReloadingNeeded();
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public static void ReloadAssemblies(bool softReload) => internal_ReloadAssemblies(softReload);
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public static void EditorDebuggerNodeReloadScripts() => internal_EditorDebuggerNodeReloadScripts();
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public static bool ScriptEditorEdit(Resource resource, int line, int col, bool grabFocus = true) =>
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internal_ScriptEditorEdit(resource, line, col, grabFocus);
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public static void EditorNodeShowScriptScreen() => internal_EditorNodeShowScriptScreen();
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public static Dictionary<string, object> GetScriptsMetadataOrNothing() =>
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internal_GetScriptsMetadataOrNothing(typeof(Dictionary<string, object>));
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public static string MonoWindowsInstallRoot => internal_MonoWindowsInstallRoot();
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public static void EditorRunPlay() => internal_EditorRunPlay();
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public static void EditorRunStop() => internal_EditorRunStop();
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public static void ScriptEditorDebugger_ReloadScripts() => internal_ScriptEditorDebugger_ReloadScripts();
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#region Internal
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern string internal_UpdateApiAssembliesFromPrebuilt(string config);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern string internal_FullTemplatesDir();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern string internal_SimplifyGodotPath(this string path);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern bool internal_IsOsxAppBundleInstalled(string bundleId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern bool internal_GodotIs32Bits();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern bool internal_GodotIsRealTDouble();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void internal_GodotMainIteration();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern ulong internal_GetCoreApiHash();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern ulong internal_GetEditorApiHash();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern bool internal_IsAssembliesReloadingNeeded();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void internal_ReloadAssemblies(bool softReload);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void internal_EditorDebuggerNodeReloadScripts();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern bool internal_ScriptEditorEdit(Resource resource, int line, int col, bool grabFocus);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void internal_EditorNodeShowScriptScreen();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern Dictionary<string, object> internal_GetScriptsMetadataOrNothing(Type dictType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern string internal_MonoWindowsInstallRoot();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void internal_EditorRunPlay();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void internal_EditorRunStop();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void internal_ScriptEditorDebugger_ReloadScripts();
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#endregion
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}
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}
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