Change project structure to be more like 4.0 Refactor and remove old code as followup after deprecations fix
197 lines
6.8 KiB
C++
197 lines
6.8 KiB
C++
/*************************************************************************/
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/* os_iphone.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef IPHONE_ENABLED
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#ifndef OS_IPHONE_H
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#define OS_IPHONE_H
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#include "core/os/input.h"
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#include "drivers/coreaudio/audio_driver_coreaudio.h"
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#include "drivers/unix/os_unix.h"
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#include "joypad_iphone.h"
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#include "game_center.h"
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#include "icloud.h"
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#include "in_app_store.h"
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#include "ios.h"
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#include "main/input_default.h"
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual_server.h"
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class OSIPhone : public OS_Unix {
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private:
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static HashMap<String, void *> dynamic_symbol_lookup_table;
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friend void register_dynamic_symbol(char *name, void *address);
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VisualServer *visual_server;
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AudioDriverCoreAudio audio_driver;
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#ifdef GAME_CENTER_ENABLED
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GameCenter *game_center;
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#endif
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#ifdef STOREKIT_ENABLED
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InAppStore *store_kit;
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#endif
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#ifdef ICLOUD_ENABLED
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ICloud *icloud;
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#endif
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iOS *ios;
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JoypadIPhone *joypad_iphone;
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MainLoop *main_loop;
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VideoMode video_mode;
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virtual int get_video_driver_count() const;
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virtual const char *get_video_driver_name(int p_driver) const;
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virtual int get_current_video_driver() const;
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virtual void initialize_core();
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual MainLoop *get_main_loop() const;
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virtual void delete_main_loop();
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virtual void finalize();
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void perform_event(const Ref<InputEvent> &p_event);
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void set_data_dir(String p_dir);
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String data_dir;
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InputDefault *input;
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int virtual_keyboard_height = 0;
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int video_driver_index;
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bool is_focused = false;
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public:
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static OSIPhone *get_singleton();
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OSIPhone(String p_data_dir);
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~OSIPhone();
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bool iterate();
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void start();
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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virtual Error close_dynamic_library(void *p_library_handle);
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual String get_name() const;
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virtual String get_model_name() const;
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Error shell_open(String p_uri);
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String get_user_data_dir() const;
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String get_locale() const;
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String get_unique_id() const;
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virtual void vibrate_handheld(int p_duration_ms = 500);
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virtual bool _check_internal_feature_support(const String &p_feature);
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virtual int get_screen_dpi(int p_screen = -1) const;
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void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick);
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void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y);
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void touches_cancelled(int p_idx);
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void key(uint32_t p_key, bool p_pressed);
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void set_virtual_keyboard_height(int p_height);
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int set_base_framebuffer(int p_fb);
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void update_gravity(float p_x, float p_y, float p_z);
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void update_accelerometer(float p_x, float p_y, float p_z);
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void update_magnetometer(float p_x, float p_y, float p_z);
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void update_gyroscope(float p_x, float p_y, float p_z);
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int get_unused_joy_id();
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void joy_connection_changed(int p_idx, bool p_connected, String p_name);
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void joy_button(int p_device, int p_button, bool p_pressed);
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void joy_axis(int p_device, int p_axis, const InputDefault::JoyAxis &p_value);
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virtual void set_mouse_show(bool p_show);
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virtual void set_mouse_grab(bool p_grab);
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virtual bool is_mouse_grab_enabled() const;
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String &p_title);
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual void set_keep_screen_on(bool p_enabled);
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virtual bool can_draw() const;
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virtual bool has_virtual_keyboard() const;
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virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
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virtual void hide_virtual_keyboard();
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virtual int get_virtual_keyboard_height() const;
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virtual Size2 get_window_size() const;
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virtual Rect2 get_window_safe_area() const;
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virtual bool has_touchscreen_ui_hint() const;
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virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
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virtual bool native_video_is_playing() const;
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virtual void native_video_pause();
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virtual void native_video_unpause();
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virtual void native_video_focus_out();
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virtual void native_video_stop();
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void on_focus_out();
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void on_focus_in();
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};
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#endif // OS_IPHONE_H
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#endif
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