Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
190 lines
6.8 KiB
XML
190 lines
6.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
||
<class name="Transform2D" version="4.0">
|
||
<brief_description>
|
||
2D transformation (2×3 matrix).
|
||
</brief_description>
|
||
<description>
|
||
2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a three [Vector2] values: [member x], [member y], and the [member origin].
|
||
For more information, read the "Matrices and transforms" documentation article.
|
||
</description>
|
||
<tutorials>
|
||
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
|
||
<link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
|
||
<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
|
||
<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
|
||
</tutorials>
|
||
<methods>
|
||
<method name="Transform2D">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<description>
|
||
Constructs a default-initialized [Transform] set to [constant IDENTITY].
|
||
</description>
|
||
</method>
|
||
<method name="Transform2D">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<argument index="0" name="from" type="Transform2D">
|
||
</argument>
|
||
<description>
|
||
Constructs a [Transform2D] as a copy of the given [Transform2D].
|
||
</description>
|
||
</method>
|
||
<method name="Transform2D">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<argument index="0" name="rotation" type="float">
|
||
</argument>
|
||
<argument index="1" name="position" type="Vector2">
|
||
</argument>
|
||
<description>
|
||
Constructs the transform from a given angle (in radians) and position.
|
||
</description>
|
||
</method>
|
||
<method name="Transform2D">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<argument index="0" name="x_axis" type="Vector2">
|
||
</argument>
|
||
<argument index="1" name="y_axis" type="Vector2">
|
||
</argument>
|
||
<argument index="2" name="origin" type="Vector2">
|
||
</argument>
|
||
<description>
|
||
Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors).
|
||
</description>
|
||
</method>
|
||
<method name="affine_inverse">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<description>
|
||
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
|
||
</description>
|
||
</method>
|
||
<method name="basis_xform">
|
||
<return type="Vector2">
|
||
</return>
|
||
<argument index="0" name="v" type="Vector2">
|
||
</argument>
|
||
<description>
|
||
Returns a vector transformed (multiplied) by the basis matrix.
|
||
This method does not account for translation (the origin vector).
|
||
</description>
|
||
</method>
|
||
<method name="basis_xform_inv">
|
||
<return type="Vector2">
|
||
</return>
|
||
<argument index="0" name="v" type="Vector2">
|
||
</argument>
|
||
<description>
|
||
Returns a vector transformed (multiplied) by the inverse basis matrix.
|
||
This method does not account for translation (the origin vector).
|
||
</description>
|
||
</method>
|
||
<method name="get_origin">
|
||
<return type="Vector2">
|
||
</return>
|
||
<description>
|
||
Returns the transform's origin (translation).
|
||
</description>
|
||
</method>
|
||
<method name="get_rotation">
|
||
<return type="float">
|
||
</return>
|
||
<description>
|
||
Returns the transform's rotation (in radians).
|
||
</description>
|
||
</method>
|
||
<method name="get_scale">
|
||
<return type="Vector2">
|
||
</return>
|
||
<description>
|
||
Returns the scale.
|
||
</description>
|
||
</method>
|
||
<method name="interpolate_with">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<argument index="0" name="xform" type="Transform2D">
|
||
</argument>
|
||
<argument index="1" name="t" type="float">
|
||
</argument>
|
||
<description>
|
||
Returns a transform interpolated between this transform and another by a given weight (on the range of 0.0 to 1.0).
|
||
</description>
|
||
</method>
|
||
<method name="inverse">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<description>
|
||
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling).
|
||
</description>
|
||
</method>
|
||
<method name="is_equal_approx">
|
||
<return type="bool">
|
||
</return>
|
||
<argument index="0" name="xform" type="Transform2D">
|
||
</argument>
|
||
<description>
|
||
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
|
||
</description>
|
||
</method>
|
||
<method name="orthonormalized">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<description>
|
||
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
|
||
</description>
|
||
</method>
|
||
<method name="rotated">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<argument index="0" name="phi" type="float">
|
||
</argument>
|
||
<description>
|
||
Rotates the transform by the given angle (in radians), using matrix multiplication.
|
||
</description>
|
||
</method>
|
||
<method name="scaled">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<argument index="0" name="scale" type="Vector2">
|
||
</argument>
|
||
<description>
|
||
Scales the transform by the given scale factor, using matrix multiplication.
|
||
</description>
|
||
</method>
|
||
<method name="translated">
|
||
<return type="Transform2D">
|
||
</return>
|
||
<argument index="0" name="offset" type="Vector2">
|
||
</argument>
|
||
<description>
|
||
Translates the transform by the given offset, relative to the transform's basis vectors.
|
||
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
|
||
</description>
|
||
</method>
|
||
</methods>
|
||
<members>
|
||
<member name="origin" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
|
||
The origin vector (column 2, the third column). Equivalent to array index [code]2[/code]. The origin vector represents translation.
|
||
</member>
|
||
<member name="x" type="Vector2" setter="" getter="" default="Vector2( 1, 0 )">
|
||
The basis matrix's X vector (column 0). Equivalent to array index [code]0[/code].
|
||
</member>
|
||
<member name="y" type="Vector2" setter="" getter="" default="Vector2( 0, 1 )">
|
||
The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/code].
|
||
</member>
|
||
</members>
|
||
<constants>
|
||
<constant name="IDENTITY" value="Transform2D( 1, 0, 0, 1, 0, 0 )">
|
||
The identity [Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
|
||
</constant>
|
||
<constant name="FLIP_X" value="Transform2D( -1, 0, 0, 1, 0, 0 )">
|
||
The [Transform2D] that will flip something along the X axis.
|
||
</constant>
|
||
<constant name="FLIP_Y" value="Transform2D( 1, 0, 0, -1, 0, 0 )">
|
||
The [Transform2D] that will flip something along the Y axis.
|
||
</constant>
|
||
</constants>
|
||
</class>
|