godot/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00

24 lines
618 B
C#

using System;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace GodotTools.IdeConnection
{
public class GodotIdeConnectionClient : GodotIdeConnection
{
public GodotIdeConnectionClient(TcpClient tcpClient, Func<Message, bool> messageHandler)
: base(tcpClient, messageHandler)
{
}
protected override bool WriteHandshake()
{
return WriteLine(ClientHandshake);
}
protected override bool IsValidResponseHandshake(string handshakeLine)
{
return handshakeLine == ServerHandshake;
}
}
}