godot/editor/plugins
Kiri Jolly cc27b4560f Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value
Fixes #18809.

The in-editor ortho camera used a far clipping plane of 8192 units, and was
placed 4096 units away from the camera cursor.

This was far enough to cause culling issues from floating point precision loss
on objects smaller than one unit.

This change modifies the near/far clipping planes of the ortho camera to use
those specified in the editor (and currently used by the perspective camera).
The frustum is still centered around the camera cursor location, as it was
before.

(cherry picked from commit 26912c15e6)
2020-04-10 17:19:49 +02:00
..
abstract_polygon_2d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
abstract_polygon_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_space_1d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_space_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_player_editor_plugin.h Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp Removed duplicated add_child 2020-04-03 19:48:40 +02:00
animation_state_machine_editor.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_tree_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
asset_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap_editor_plugin.h GIProbes working. 2020-02-11 12:03:20 +01:00
camera_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
canvas_item_editor_plugin.cpp Merge pull request #37505 from YeldhamDev/viewcont_rename 2020-04-03 15:53:35 +02:00
canvas_item_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_shape_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
cpu_particles_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
cpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
curve_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
debugger_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
debugger_editor_plugin.h Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gi_probe_editor_plugin.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gpu_particles_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gpu_particles_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gpu_particles_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gradient_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gradient_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
line_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp Merge pull request #37509 from wazzy47/issue_36228 2020-04-10 12:08:51 +02:00
material_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_instance_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_instance_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
multimesh_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_polygon_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_polygon_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_3d_editor_plugin.cpp Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value 2020-04-10 17:19:49 +02:00
node_3d_editor_plugin.h Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
path_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
path_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_3d_editor_plugin.cpp Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
path_3d_editor_plugin.h Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
physical_bone_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physical_bone_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
polygon_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
polygon_2d_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_preloader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
root_motion_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_editor_plugin.cpp Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
script_editor_plugin.h Remove Request Docs button in the script editor due to various issues 2020-04-02 14:07:03 +02:00
script_text_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
script_text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_editor_plugin.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
skeleton_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_3d_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
sprite_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_frames_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_frames_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
style_box_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
style_box_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp TextureRegion: fixed Autoslice not created/updated properly. 2020-04-06 10:36:59 +02:00
texture_region_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
theme_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
theme_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
tile_map_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
tile_set_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
tile_set_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
version_control_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
version_control_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp Adds warning to the uniform name in visual shader if its equal to keyword 2020-04-06 12:29:50 +03:00
visual_shader_editor_plugin.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00