godot/editor/plugins/animation_tree_player_editor_plugin.cpp
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00

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43 KiB
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/*************************************************************************/
/* animation_tree_player_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_tree_player_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
void AnimationTreePlayerEditor::edit(AnimationTreePlayer *p_anim_tree) {
anim_tree = p_anim_tree;
if (!anim_tree) {
hide();
} else {
order.clear();
p_anim_tree->get_node_list(&order);
/*
for(List<StringName>::Element* E=order.front();E;E=E->next()) {
if (E->get() >= (int)last_id)
last_id=E->get()+1;
}*/
play_button->set_pressed(p_anim_tree->is_active());
//read the orders
}
}
Size2 AnimationTreePlayerEditor::_get_maximum_size() {
Size2 max;
for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
Point2 pos = anim_tree->node_get_position(E->get());
if (click_type == CLICK_NODE && click_node == E->get()) {
pos += click_motion - click_pos;
}
pos += get_node_size(E->get());
if (pos.x > max.x)
max.x = pos.x;
if (pos.y > max.y)
max.y = pos.y;
}
return max;
}
const char *AnimationTreePlayerEditor::_node_type_names[] = { "Output", "Animation", "OneShot", "Mix", "Blend2", "Blend3", "Blend4", "TimeScale", "TimeSeek", "Transition" };
Size2 AnimationTreePlayerEditor::get_node_size(const StringName &p_node) const {
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node);
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
Size2 size = style->get_minimum_size();
int count = 2; // title and name
int inputs = anim_tree->node_get_input_count(p_node);
count += inputs ? inputs : 1;
String name = p_node;
float name_w = font->get_string_size(name).width;
float type_w = font->get_string_size(String(_node_type_names[type])).width;
float max_w = MAX(name_w, type_w);
switch (type) {
case AnimationTreePlayer::NODE_TIMESEEK:
case AnimationTreePlayer::NODE_OUTPUT: {
} break;
case AnimationTreePlayer::NODE_ANIMATION:
case AnimationTreePlayer::NODE_ONESHOT:
case AnimationTreePlayer::NODE_MIX:
case AnimationTreePlayer::NODE_BLEND2:
case AnimationTreePlayer::NODE_BLEND3:
case AnimationTreePlayer::NODE_BLEND4:
case AnimationTreePlayer::NODE_TIMESCALE:
case AnimationTreePlayer::NODE_TRANSITION: {
size.height += font->get_height();
} break;
case AnimationTreePlayer::NODE_MAX: {
}
}
size.x += max_w + 20;
size.y += count * (font->get_height() + get_constant("vseparation", "PopupMenu"));
return size;
}
void AnimationTreePlayerEditor::_edit_dialog_changede(String) {
edit_dialog->hide();
}
void AnimationTreePlayerEditor::_edit_dialog_changeds(String s) {
_edit_dialog_changed();
}
void AnimationTreePlayerEditor::_edit_dialog_changedf(float) {
_edit_dialog_changed();
}
void AnimationTreePlayerEditor::_edit_dialog_changed() {
if (updating_edit)
return;
if (renaming_edit) {
if (anim_tree->node_rename(edited_node, edit_line[0]->get_text()) == OK) {
for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
if (E->get() == edited_node)
E->get() = edit_line[0]->get_text();
}
edited_node = edit_line[0]->get_text();
}
update();
return;
}
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node);
switch (type) {
case AnimationTreePlayer::NODE_TIMESCALE:
anim_tree->timescale_node_set_scale(edited_node, edit_line[0]->get_text().to_double());
break;
case AnimationTreePlayer::NODE_ONESHOT:
anim_tree->oneshot_node_set_fadein_time(edited_node, edit_line[0]->get_text().to_double());
anim_tree->oneshot_node_set_fadeout_time(edited_node, edit_line[1]->get_text().to_double());
anim_tree->oneshot_node_set_autorestart_delay(edited_node, edit_line[2]->get_text().to_double());
anim_tree->oneshot_node_set_autorestart_random_delay(edited_node, edit_line[3]->get_text().to_double());
anim_tree->oneshot_node_set_autorestart(edited_node, edit_check->is_pressed());
anim_tree->oneshot_node_set_mix_mode(edited_node, edit_option->get_selected());
break;
case AnimationTreePlayer::NODE_MIX:
anim_tree->mix_node_set_amount(edited_node, edit_scroll[0]->get_value());
break;
case AnimationTreePlayer::NODE_BLEND2:
anim_tree->blend2_node_set_amount(edited_node, edit_scroll[0]->get_value());
break;
case AnimationTreePlayer::NODE_BLEND3:
anim_tree->blend3_node_set_amount(edited_node, edit_scroll[0]->get_value());
break;
case AnimationTreePlayer::NODE_BLEND4:
anim_tree->blend4_node_set_amount(edited_node, Point2(edit_scroll[0]->get_value(), edit_scroll[1]->get_value()));
break;
case AnimationTreePlayer::NODE_TRANSITION: {
anim_tree->transition_node_set_xfade_time(edited_node, edit_line[0]->get_text().to_double());
if (anim_tree->transition_node_get_current(edited_node) != edit_option->get_selected())
anim_tree->transition_node_set_current(edited_node, edit_option->get_selected());
} break;
default: {}
}
}
void AnimationTreePlayerEditor::_edit_dialog_animation_changed() {
Ref<Animation> anim = property_editor->get_variant().operator RefPtr();
anim_tree->animation_node_set_animation(edited_node, anim);
update();
}
void AnimationTreePlayerEditor::_edit_dialog_edit_animation() {
if (Engine::get_singleton()->is_editor_hint()) {
get_tree()->get_root()->get_child(0)->call("_resource_selected", property_editor->get_variant().operator RefPtr());
};
};
void AnimationTreePlayerEditor::_edit_oneshot_start() {
anim_tree->oneshot_node_start(edited_node);
}
void AnimationTreePlayerEditor::_play_toggled() {
anim_tree->set_active(play_button->is_pressed());
}
void AnimationTreePlayerEditor::_master_anim_menu_item(int p_item) {
if (p_item == 0)
_edit_filters();
else {
String str = master_anim_popup->get_item_text(p_item);
anim_tree->animation_node_set_master_animation(edited_node, str);
}
update();
}
void AnimationTreePlayerEditor::_popup_edit_dialog() {
updating_edit = true;
for (int i = 0; i < 2; i++)
edit_scroll[i]->hide();
for (int i = 0; i < 4; i++) {
edit_line[i]->hide();
edit_label[i]->hide();
}
edit_option->hide();
edit_button->hide();
filter_button->hide();
edit_check->hide();
Point2 pos = anim_tree->node_get_position(edited_node) - Point2(h_scroll->get_value(), v_scroll->get_value());
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Size2 size = get_node_size(edited_node);
Point2 popup_pos(pos.x + style->get_margin(MARGIN_LEFT), pos.y + size.y - style->get_margin(MARGIN_BOTTOM));
popup_pos += get_global_position();
if (renaming_edit) {
edit_label[0]->set_text(TTR("New name:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_line[0]->set_begin(Point2(15, 25));
edit_line[0]->set_text(edited_node);
edit_line[0]->show();
edit_dialog->set_size(Size2(150, 50));
} else {
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node);
switch (type) {
case AnimationTreePlayer::NODE_ANIMATION:
if (anim_tree->get_master_player() != NodePath() && anim_tree->has_node(anim_tree->get_master_player()) && Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player()))) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player()));
master_anim_popup->clear();
master_anim_popup->add_item(TTR("Edit Filters"));
master_anim_popup->add_separator();
List<StringName> sn;
ap->get_animation_list(&sn);
sn.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
master_anim_popup->add_item(E->get());
}
master_anim_popup->set_position(popup_pos);
master_anim_popup->popup();
} else {
property_editor->edit(this, "", Variant::OBJECT, anim_tree->animation_node_get_animation(edited_node), PROPERTY_HINT_RESOURCE_TYPE, "Animation");
property_editor->set_position(popup_pos);
property_editor->popup();
updating_edit = false;
}
return;
case AnimationTreePlayer::NODE_TIMESCALE:
edit_label[0]->set_text(TTR("Scale:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_line[0]->set_begin(Point2(15, 25));
edit_line[0]->set_text(rtos(anim_tree->timescale_node_get_scale(edited_node)));
edit_line[0]->show();
edit_dialog->set_size(Size2(150, 50));
break;
case AnimationTreePlayer::NODE_ONESHOT:
edit_label[0]->set_text(TTR("Fade In (s):"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_line[0]->set_begin(Point2(15, 25));
edit_line[0]->set_text(rtos(anim_tree->oneshot_node_get_fadein_time(edited_node)));
edit_line[0]->show();
edit_label[1]->set_text(TTR("Fade Out (s):"));
edit_label[1]->set_position(Point2(5, 55));
edit_label[1]->show();
edit_line[1]->set_begin(Point2(15, 75));
edit_line[1]->set_text(rtos(anim_tree->oneshot_node_get_fadeout_time(edited_node)));
edit_line[1]->show();
edit_option->clear();
edit_option->add_item(TTR("Blend"), 0);
edit_option->add_item(TTR("Mix"), 1);
edit_option->set_begin(Point2(15, 105));
edit_option->select(anim_tree->oneshot_node_get_mix_mode(edited_node));
edit_option->show();
edit_check->set_text(TTR("Auto Restart:"));
edit_check->set_begin(Point2(15, 125));
edit_check->set_pressed(anim_tree->oneshot_node_has_autorestart(edited_node));
edit_check->show();
edit_label[2]->set_text(TTR("Restart (s):"));
edit_label[2]->set_position(Point2(5, 145));
edit_label[2]->show();
edit_line[2]->set_begin(Point2(15, 165));
edit_line[2]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_delay(edited_node)));
edit_line[2]->show();
edit_label[3]->set_text(TTR("Random Restart (s):"));
edit_label[3]->set_position(Point2(5, 195));
edit_label[3]->show();
edit_line[3]->set_begin(Point2(15, 215));
edit_line[3]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_random_delay(edited_node)));
edit_line[3]->show();
filter_button->set_begin(Point2(10, 245));
filter_button->show();
edit_button->set_begin(Point2(10, 268));
edit_button->set_text(TTR("Start!"));
edit_button->show();
edit_dialog->set_size(Size2(180, 293));
break;
case AnimationTreePlayer::NODE_MIX:
edit_label[0]->set_text(TTR("Amount:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_scroll[0]->set_min(0);
edit_scroll[0]->set_max(1);
edit_scroll[0]->set_step(0.01);
edit_scroll[0]->set_value(anim_tree->mix_node_get_amount(edited_node));
edit_scroll[0]->set_begin(Point2(15, 25));
edit_scroll[0]->show();
edit_dialog->set_size(Size2(150, 50));
break;
case AnimationTreePlayer::NODE_BLEND2:
edit_label[0]->set_text(TTR("Blend:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_scroll[0]->set_min(0);
edit_scroll[0]->set_max(1);
edit_scroll[0]->set_step(0.01);
edit_scroll[0]->set_value(anim_tree->blend2_node_get_amount(edited_node));
edit_scroll[0]->set_begin(Point2(15, 25));
edit_scroll[0]->show();
filter_button->set_begin(Point2(10, 47));
filter_button->show();
edit_dialog->set_size(Size2(150, 74));
break;
case AnimationTreePlayer::NODE_BLEND3:
edit_label[0]->set_text(TTR("Blend:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_scroll[0]->set_min(-1);
edit_scroll[0]->set_max(1);
edit_scroll[0]->set_step(0.01);
edit_scroll[0]->set_value(anim_tree->blend3_node_get_amount(edited_node));
edit_scroll[0]->set_begin(Point2(15, 25));
edit_scroll[0]->show();
edit_dialog->set_size(Size2(150, 50));
break;
case AnimationTreePlayer::NODE_BLEND4:
edit_label[0]->set_text(TTR("Blend 0:"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_scroll[0]->set_min(0);
edit_scroll[0]->set_max(1);
edit_scroll[0]->set_step(0.01);
edit_scroll[0]->set_value(anim_tree->blend4_node_get_amount(edited_node).x);
edit_scroll[0]->set_begin(Point2(15, 25));
edit_scroll[0]->show();
edit_label[1]->set_text(TTR("Blend 1:"));
edit_label[1]->set_position(Point2(5, 55));
edit_label[1]->show();
edit_scroll[1]->set_min(0);
edit_scroll[1]->set_max(1);
edit_scroll[1]->set_step(0.01);
edit_scroll[1]->set_value(anim_tree->blend4_node_get_amount(edited_node).y);
edit_scroll[1]->set_begin(Point2(15, 75));
edit_scroll[1]->show();
edit_dialog->set_size(Size2(150, 100));
break;
case AnimationTreePlayer::NODE_TRANSITION: {
edit_label[0]->set_text(TTR("X-Fade Time (s):"));
edit_label[0]->set_position(Point2(5, 5));
edit_label[0]->show();
edit_line[0]->set_begin(Point2(15, 25));
edit_line[0]->set_text(rtos(anim_tree->transition_node_get_xfade_time(edited_node)));
edit_line[0]->show();
edit_label[1]->set_text(TTR("Current:"));
edit_label[1]->set_position(Point2(5, 55));
edit_label[1]->show();
edit_option->set_begin(Point2(15, 75));
edit_option->clear();
for (int i = 0; i < anim_tree->transition_node_get_input_count(edited_node); i++) {
edit_option->add_item(itos(i), i);
}
edit_option->select(anim_tree->transition_node_get_current(edited_node));
edit_option->show();
edit_dialog->set_size(Size2(150, 100));
} break;
default: {}
}
}
edit_dialog->set_position(popup_pos);
edit_dialog->popup();
updating_edit = false;
}
void AnimationTreePlayerEditor::_draw_node(const StringName &p_node) {
RID ci = get_canvas_item();
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node);
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
Color font_color = get_color("font_color", "PopupMenu");
Color font_color_title = get_color("font_color_hover", "PopupMenu");
font_color_title.a *= 0.8;
Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
Size2 size = get_node_size(p_node);
Point2 pos = anim_tree->node_get_position(p_node);
if (click_type == CLICK_NODE && click_node == p_node) {
pos += click_motion - click_pos;
if (pos.x < 5)
pos.x = 5;
if (pos.y < 5)
pos.y = 5;
}
pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
style->draw(ci, Rect2(pos, size));
float w = size.width - style->get_minimum_size().width;
float h = font->get_height() + get_constant("vseparation", "PopupMenu");
Point2 ofs = style->get_offset() + pos;
Point2 ascofs(0, font->get_ascent());
Color bx = font_color_title;
bx.a *= 0.1;
draw_rect(Rect2(ofs, Size2(size.width - style->get_minimum_size().width, font->get_height())), bx);
font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, String(_node_type_names[type]), font_color_title);
ofs.y += h;
font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, p_node, font_color);
ofs.y += h;
int count = 2; // title and name
int inputs = anim_tree->node_get_input_count(p_node);
count += inputs ? inputs : 1;
float icon_h_ofs = Math::floor((font->get_height() - slot_icon->get_height()) / 2.0) + 1;
if (type != AnimationTreePlayer::NODE_OUTPUT)
slot_icon->draw(ci, ofs + Point2(w, icon_h_ofs)); //output
if (inputs) {
for (int i = 0; i < inputs; i++) {
slot_icon->draw(ci, ofs + Point2(-slot_icon->get_width(), icon_h_ofs));
String text;
switch (type) {
case AnimationTreePlayer::NODE_TIMESCALE:
case AnimationTreePlayer::NODE_TIMESEEK: text = "in"; break;
case AnimationTreePlayer::NODE_OUTPUT: text = "out"; break;
case AnimationTreePlayer::NODE_ANIMATION: break;
case AnimationTreePlayer::NODE_ONESHOT: text = (i == 0 ? "in" : "add"); break;
case AnimationTreePlayer::NODE_BLEND2:
case AnimationTreePlayer::NODE_MIX: text = (i == 0 ? "a" : "b"); break;
case AnimationTreePlayer::NODE_BLEND3:
switch (i) {
case 0: text = "b-"; break;
case 1: text = "a"; break;
case 2: text = "b+"; break;
}
break;
case AnimationTreePlayer::NODE_BLEND4:
switch (i) {
case 0: text = "a0"; break;
case 1: text = "b0"; break;
case 2: text = "a1"; break;
case 3: text = "b1"; break;
}
break;
case AnimationTreePlayer::NODE_TRANSITION:
text = itos(i);
if (anim_tree->transition_node_has_input_auto_advance(p_node, i))
text += "->";
break;
default: {}
}
font->draw(ci, ofs + ascofs + Point2(3, 0), text, font_color);
ofs.y += h;
}
} else {
ofs.y += h;
}
Ref<StyleBox> pg_bg = get_stylebox("bg", "ProgressBar");
Ref<StyleBox> pg_fill = get_stylebox("fill", "ProgressBar");
Rect2 pg_rect(ofs, Size2(w, h));
bool editable = true;
switch (type) {
case AnimationTreePlayer::NODE_ANIMATION: {
Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node);
String text;
if (anim_tree->animation_node_get_master_animation(p_node) != "")
text = anim_tree->animation_node_get_master_animation(p_node);
else if (anim.is_null())
text = "load...";
else
text = anim->get_name();
font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, text, font_color_title);
} break;
case AnimationTreePlayer::NODE_ONESHOT:
case AnimationTreePlayer::NODE_MIX:
case AnimationTreePlayer::NODE_BLEND2:
case AnimationTreePlayer::NODE_BLEND3:
case AnimationTreePlayer::NODE_BLEND4:
case AnimationTreePlayer::NODE_TIMESCALE:
case AnimationTreePlayer::NODE_TRANSITION: {
font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, "edit...", font_color_title);
} break;
default: editable = false;
}
if (editable) {
Ref<Texture> arrow = get_icon("GuiDropdown", "EditorIcons");
Point2 arrow_ofs(w - arrow->get_width(), Math::floor((h - arrow->get_height()) / 2));
arrow->draw(ci, ofs + arrow_ofs);
}
}
AnimationTreePlayerEditor::ClickType AnimationTreePlayerEditor::_locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const {
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
float h = (font->get_height() + get_constant("vseparation", "PopupMenu"));
for (const List<StringName>::Element *E = order.back(); E; E = E->prev()) {
StringName node = E->get();
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(node);
Point2 pos = anim_tree->node_get_position(node);
Size2 size = get_node_size(node);
pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
if (!Rect2(pos, size).has_point(p_click))
continue;
if (p_node_id)
*p_node_id = node;
pos = p_click - pos;
float y = pos.y - style->get_offset().height;
if (y < 2 * h)
return CLICK_NODE;
y -= 2 * h;
int inputs = anim_tree->node_get_input_count(node);
int count = MAX(inputs, 1);
if (inputs == 0 || (pos.x > size.width / 2 && type != AnimationTreePlayer::NODE_OUTPUT)) {
if (y < count * h) {
if (p_slot_index)
*p_slot_index = 0;
return CLICK_OUTPUT_SLOT;
}
}
for (int i = 0; i < count; i++) {
if (y < h) {
if (p_slot_index)
*p_slot_index = i;
return CLICK_INPUT_SLOT;
}
y -= h;
}
bool has_parameters = type != AnimationTreePlayer::NODE_OUTPUT && type != AnimationTreePlayer::NODE_TIMESEEK;
return has_parameters ? CLICK_PARAMETER : CLICK_NODE;
}
return CLICK_NONE;
}
Point2 AnimationTreePlayerEditor::_get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot) {
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
Size2 size = get_node_size(p_node_id);
Point2 pos = anim_tree->node_get_position(p_node_id);
if (click_type == CLICK_NODE && click_node == p_node_id) {
pos += click_motion - click_pos;
if (pos.x < 5)
pos.x = 5;
if (pos.y < 5)
pos.y = 5;
}
pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
float w = size.width - style->get_minimum_size().width;
float h = font->get_height() + get_constant("vseparation", "PopupMenu");
pos += style->get_offset();
pos.y += h * 2;
pos.y += h * p_slot;
pos += Point2(-slot_icon->get_width() / 2.0, h / 2.0).floor();
if (!p_input) {
pos.x += w + slot_icon->get_width();
}
return pos;
}
void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed()) {
if (mb->get_button_index() == 1) {
click_pos = Point2(mb->get_position().x, mb->get_position().y);
click_motion = click_pos;
click_type = _locate_click(click_pos, &click_node, &click_slot);
if (click_type != CLICK_NONE) {
order.erase(click_node);
order.push_back(click_node);
update();
}
switch (click_type) {
case CLICK_INPUT_SLOT: {
click_pos = _get_slot_pos(click_node, true, click_slot);
} break;
case CLICK_OUTPUT_SLOT: {
click_pos = _get_slot_pos(click_node, false, click_slot);
} break;
case CLICK_PARAMETER: {
edited_node = click_node;
renaming_edit = false;
_popup_edit_dialog();
//open editor
//_node_edit_property(click_node);
} break;
default: {}
}
}
if (mb->get_button_index() == 2) {
if (click_type != CLICK_NONE) {
click_type = CLICK_NONE;
update();
} else {
// try to disconnect/remove
Point2 rclick_pos = Point2(mb->get_position().x, mb->get_position().y);
rclick_type = _locate_click(rclick_pos, &rclick_node, &rclick_slot);
if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) {
node_popup->clear();
node_popup->set_size(Size2(1, 1));
node_popup->add_item(TTR("Disconnect"), NODE_DISCONNECT);
if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION) {
node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
if (rclick_type == CLICK_INPUT_SLOT) {
if (anim_tree->transition_node_has_input_auto_advance(rclick_node, rclick_slot))
node_popup->add_item(TTR("Clear Auto-Advance"), NODE_CLEAR_AUTOADVANCE);
else
node_popup->add_item(TTR("Set Auto-Advance"), NODE_SET_AUTOADVANCE);
node_popup->add_item(TTR("Delete Input"), NODE_DELETE_INPUT);
}
}
node_popup->set_position(rclick_pos + get_global_position());
node_popup->popup();
}
if (rclick_type == CLICK_NODE) {
node_popup->clear();
node_popup->set_size(Size2(1, 1));
node_popup->add_item(TTR("Rename"), NODE_RENAME);
node_popup->add_item(TTR("Remove"), NODE_ERASE);
if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION)
node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
node_popup->set_position(rclick_pos + get_global_position());
node_popup->popup();
}
}
}
} else {
if (mb->get_button_index() == 1 && click_type != CLICK_NONE) {
switch (click_type) {
case CLICK_INPUT_SLOT:
case CLICK_OUTPUT_SLOT: {
Point2 dst_click_pos = Point2(mb->get_position().x, mb->get_position().y);
StringName id;
int slot;
ClickType dst_click_type = _locate_click(dst_click_pos, &id, &slot);
if (dst_click_type == CLICK_INPUT_SLOT && click_type == CLICK_OUTPUT_SLOT) {
anim_tree->connect_nodes(click_node, id, slot);
}
if (click_type == CLICK_INPUT_SLOT && dst_click_type == CLICK_OUTPUT_SLOT) {
anim_tree->connect_nodes(id, click_node, click_slot);
}
} break;
case CLICK_NODE: {
Point2 new_pos = anim_tree->node_get_position(click_node) + (click_motion - click_pos);
if (new_pos.x < 5)
new_pos.x = 5;
if (new_pos.y < 5)
new_pos.y = 5;
anim_tree->node_set_position(click_node, new_pos);
} break;
default: {}
}
click_type = CLICK_NONE;
update();
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (mm->get_button_mask() & 1 && click_type != CLICK_NONE) {
click_motion = Point2(mm->get_position().x, mm->get_position().y);
update();
}
if ((mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
update();
}
}
}
void AnimationTreePlayerEditor::_draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color) {
static const int steps = 20;
Rect2 r;
r.position = p_from;
r.expand_to(p_to);
Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1);
bool flip = sign.x * sign.y < 0;
Vector2 prev;
for (int i = 0; i <= steps; i++) {
float d = i / float(steps);
float c = -Math::cos(d * Math_PI) * 0.5 + 0.5;
if (flip)
c = 1.0 - c;
Vector2 p = r.position + Vector2(d * r.size.width, c * r.size.height);
if (i > 0) {
draw_line(prev, p, p_color, 2);
}
prev = p;
}
}
void AnimationTreePlayerEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
play_button->set_icon(get_icon("Play", "EditorIcons"));
add_menu->set_icon(get_icon("Add", "EditorIcons"));
} break;
case NOTIFICATION_DRAW: {
_update_scrollbars();
//VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(Point2(),get_size()),Color(0,0,0,1));
get_stylebox("bg", "Tree")->draw(get_canvas_item(), Rect2(Point2(), get_size()));
for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
_draw_node(E->get());
}
if (click_type == CLICK_INPUT_SLOT || click_type == CLICK_OUTPUT_SLOT) {
_draw_cos_line(click_pos, click_motion, Color(0.5, 1, 0.5, 0.8));
}
List<AnimationTreePlayer::Connection> connections;
anim_tree->get_connection_list(&connections);
for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) {
const AnimationTreePlayer::Connection &c = E->get();
Point2 source = _get_slot_pos(c.src_node, false, 0);
Point2 dest = _get_slot_pos(c.dst_node, true, c.dst_input);
Color col = Color(1, 1, 0.5, 0.8);
/*
if (click_type==CLICK_NODE && click_node==c.src_node) {
source+=click_motion-click_pos;
}
if (click_type==CLICK_NODE && click_node==c.dst_node) {
dest+=click_motion-click_pos;
}*/
_draw_cos_line(source, dest, col);
}
switch (anim_tree->get_last_error()) {
case AnimationTreePlayer::CONNECT_OK: {
Ref<Font> f = get_font("font", "Label");
f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is valid."), Color(0, 1, 0.6, 0.8));
} break;
default: {
Ref<Font> f = get_font("font", "Label");
f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is invalid."), Color(1, 0.6, 0.0, 0.8));
} break;
}
} break;
}
}
void AnimationTreePlayerEditor::_update_scrollbars() {
Size2 size = get_size();
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
v_scroll->set_begin(Point2(size.width - vmin.width, 0));
v_scroll->set_end(Point2(size.width, size.height));
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
Size2 min = _get_maximum_size();
if (min.height < size.height - hmin.height) {
v_scroll->hide();
offset.y = 0;
} else {
v_scroll->show();
v_scroll->set_max(min.height);
v_scroll->set_page(size.height - hmin.height);
offset.y = v_scroll->get_value();
}
if (min.width < size.width - vmin.width) {
h_scroll->hide();
offset.x = 0;
} else {
h_scroll->show();
h_scroll->set_max(min.width);
h_scroll->set_page(size.width - vmin.width);
offset.x = h_scroll->get_value();
}
}
void AnimationTreePlayerEditor::_scroll_moved(float) {
offset.x = h_scroll->get_value();
offset.y = v_scroll->get_value();
update();
}
void AnimationTreePlayerEditor::_node_menu_item(int p_item) {
switch (p_item) {
case NODE_DISCONNECT: {
if (rclick_type == CLICK_INPUT_SLOT) {
anim_tree->disconnect_nodes(rclick_node, rclick_slot);
update();
}
if (rclick_type == CLICK_OUTPUT_SLOT) {
List<AnimationTreePlayer::Connection> connections;
anim_tree->get_connection_list(&connections);
for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) {
const AnimationTreePlayer::Connection &c = E->get();
if (c.dst_node == rclick_node) {
anim_tree->disconnect_nodes(c.dst_node, c.dst_input);
}
}
update();
}
} break;
case NODE_RENAME: {
renaming_edit = true;
edited_node = rclick_node;
_popup_edit_dialog();
} break;
case NODE_ADD_INPUT: {
anim_tree->transition_node_set_input_count(rclick_node, anim_tree->transition_node_get_input_count(rclick_node) + 1);
update();
} break;
case NODE_DELETE_INPUT: {
anim_tree->transition_node_delete_input(rclick_node, rclick_slot);
update();
} break;
case NODE_SET_AUTOADVANCE: {
anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, true);
update();
} break;
case NODE_CLEAR_AUTOADVANCE: {
anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, false);
update();
} break;
case NODE_ERASE: {
if (rclick_node == "out")
break;
order.erase(rclick_node);
anim_tree->remove_node(rclick_node);
update();
} break;
}
}
StringName AnimationTreePlayerEditor::_add_node(int p_item) {
static const char *bname[] = {
"out",
"anim",
"oneshot",
"mix",
"blend2",
"blend3",
"blend4",
"scale",
"seek",
"transition"
};
String name;
int idx = 1;
while (true) {
name = bname[p_item];
if (idx > 1)
name += " " + itos(idx);
if (anim_tree->node_exists(name))
idx++;
else
break;
}
anim_tree->add_node((AnimationTreePlayer::NodeType)p_item, name);
anim_tree->node_set_position(name, Point2(last_x, last_y));
order.push_back(name);
last_x += 10;
last_y += 10;
last_x = last_x % (int)get_size().width;
last_y = last_y % (int)get_size().height;
update();
return name;
};
void AnimationTreePlayerEditor::_file_dialog_selected(String p_path) {
switch (file_op) {
case MENU_IMPORT_ANIMATIONS: {
Vector<String> files = file_dialog->get_selected_files();
for (int i = 0; i < files.size(); i++) {
StringName node = _add_node(AnimationTreePlayer::NODE_ANIMATION);
RES anim = ResourceLoader::load(files[i]);
anim_tree->animation_node_set_animation(node, anim);
//anim_tree->node_set_name(node, files[i].get_file());
};
} break;
default:
break;
};
};
void AnimationTreePlayerEditor::_add_menu_item(int p_item) {
if (p_item == MENU_GRAPH_CLEAR) {
//clear
} else if (p_item == MENU_IMPORT_ANIMATIONS) {
file_op = MENU_IMPORT_ANIMATIONS;
file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
file_dialog->popup_centered_ratio();
} else {
_add_node(p_item);
}
}
Size2 AnimationTreePlayerEditor::get_minimum_size() const {
return Size2(10, 200);
}
void AnimationTreePlayerEditor::_find_paths_for_filter(const StringName &p_node, Set<String> &paths) {
ERR_FAIL_COND(!anim_tree->node_exists(p_node));
for (int i = 0; i < anim_tree->node_get_input_count(p_node); i++) {
StringName port = anim_tree->node_get_input_source(p_node, i);
if (port == StringName())
continue;
_find_paths_for_filter(port, paths);
}
if (anim_tree->node_get_type(p_node) == AnimationTreePlayer::NODE_ANIMATION) {
Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node);
if (anim.is_valid()) {
for (int i = 0; i < anim->get_track_count(); i++) {
paths.insert(anim->track_get_path(i));
}
}
}
}
void AnimationTreePlayerEditor::_filter_edited() {
TreeItem *ed = filter->get_edited();
if (!ed)
return;
if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) {
anim_tree->oneshot_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) {
anim_tree->blend2_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) {
anim_tree->animation_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
}
}
void AnimationTreePlayerEditor::_edit_filters() {
filter_dialog->popup_centered_ratio();
filter->clear();
Set<String> npb;
_find_paths_for_filter(edited_node, npb);
TreeItem *root = filter->create_item();
filter->set_hide_root(true);
Map<String, TreeItem *> pm;
Node *base = anim_tree->get_node(anim_tree->get_base_path());
for (Set<String>::Element *E = npb.front(); E; E = E->next()) {
TreeItem *parent = root;
String descr = E->get();
if (base) {
NodePath np = E->get();
if (np.get_subname_count() == 1) {
Node *n = base->get_node(np);
Skeleton *s = Object::cast_to<Skeleton>(n);
if (s) {
String skelbase = E->get().substr(0, E->get().find(":"));
int bidx = s->find_bone(np.get_subname(0));
if (bidx != -1) {
int bparent = s->get_bone_parent(bidx);
//
if (bparent != -1) {
String bpn = skelbase + ":" + s->get_bone_name(bparent);
if (pm.has(bpn)) {
parent = pm[bpn];
descr = np.get_subname(0);
}
} else {
if (pm.has(skelbase)) {
parent = pm[skelbase];
}
}
}
}
}
}
TreeItem *it = filter->create_item(parent);
it->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
it->set_text(0, descr);
it->set_metadata(0, NodePath(E->get()));
it->set_editable(0, true);
if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) {
it->set_checked(0, anim_tree->oneshot_node_is_path_filtered(edited_node, E->get()));
} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) {
it->set_checked(0, anim_tree->blend2_node_is_path_filtered(edited_node, E->get()));
} else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) {
it->set_checked(0, anim_tree->animation_node_is_path_filtered(edited_node, E->get()));
}
pm[E->get()] = it;
}
}
void AnimationTreePlayerEditor::_bind_methods() {
ClassDB::bind_method("_add_menu_item", &AnimationTreePlayerEditor::_add_menu_item);
ClassDB::bind_method("_node_menu_item", &AnimationTreePlayerEditor::_node_menu_item);
ClassDB::bind_method("_gui_input", &AnimationTreePlayerEditor::_gui_input);
//ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
ClassDB::bind_method("_scroll_moved", &AnimationTreePlayerEditor::_scroll_moved);
ClassDB::bind_method("_edit_dialog_changeds", &AnimationTreePlayerEditor::_edit_dialog_changeds);
ClassDB::bind_method("_edit_dialog_changede", &AnimationTreePlayerEditor::_edit_dialog_changede);
ClassDB::bind_method("_edit_dialog_changedf", &AnimationTreePlayerEditor::_edit_dialog_changedf);
ClassDB::bind_method("_edit_dialog_changed", &AnimationTreePlayerEditor::_edit_dialog_changed);
ClassDB::bind_method("_edit_dialog_animation_changed", &AnimationTreePlayerEditor::_edit_dialog_animation_changed);
ClassDB::bind_method("_edit_dialog_edit_animation", &AnimationTreePlayerEditor::_edit_dialog_edit_animation);
ClassDB::bind_method("_play_toggled", &AnimationTreePlayerEditor::_play_toggled);
ClassDB::bind_method("_edit_oneshot_start", &AnimationTreePlayerEditor::_edit_oneshot_start);
ClassDB::bind_method("_file_dialog_selected", &AnimationTreePlayerEditor::_file_dialog_selected);
ClassDB::bind_method("_master_anim_menu_item", &AnimationTreePlayerEditor::_master_anim_menu_item);
ClassDB::bind_method("_edit_filters", &AnimationTreePlayerEditor::_edit_filters);
ClassDB::bind_method("_filter_edited", &AnimationTreePlayerEditor::_filter_edited);
}
AnimationTreePlayerEditor::AnimationTreePlayerEditor() {
set_focus_mode(FOCUS_ALL);
PopupMenu *p;
List<PropertyInfo> defaults;
add_menu = memnew(MenuButton);
//add_menu->set_
add_menu->set_position(Point2(0, 0));
add_menu->set_size(Point2(25, 15));
add_child(add_menu);
p = add_menu->get_popup();
p->add_item(TTR("Animation Node"), AnimationTreePlayer::NODE_ANIMATION);
p->add_item(TTR("OneShot Node"), AnimationTreePlayer::NODE_ONESHOT);
p->add_item(TTR("Mix Node"), AnimationTreePlayer::NODE_MIX);
p->add_item(TTR("Blend2 Node"), AnimationTreePlayer::NODE_BLEND2);
p->add_item(TTR("Blend3 Node"), AnimationTreePlayer::NODE_BLEND3);
p->add_item(TTR("Blend4 Node"), AnimationTreePlayer::NODE_BLEND4);
p->add_item(TTR("TimeScale Node"), AnimationTreePlayer::NODE_TIMESCALE);
p->add_item(TTR("TimeSeek Node"), AnimationTreePlayer::NODE_TIMESEEK);
p->add_item(TTR("Transition Node"), AnimationTreePlayer::NODE_TRANSITION);
p->add_separator();
p->add_item(TTR("Import Animations..."), MENU_IMPORT_ANIMATIONS); // wtf
p->add_separator();
p->add_item(TTR("Clear"), MENU_GRAPH_CLEAR);
p->connect("id_pressed", this, "_add_menu_item");
play_button = memnew(Button);
play_button->set_position(Point2(25, 0));
play_button->set_size(Point2(25, 15));
add_child(play_button);
play_button->set_toggle_mode(true);
play_button->connect("pressed", this, "_play_toggled");
last_x = 50;
last_y = 50;
property_editor = memnew(CustomPropertyEditor);
add_child(property_editor);
property_editor->connect("variant_changed", this, "_edit_dialog_animation_changed");
property_editor->connect("resource_edit_request", this, "_edit_dialog_edit_animation");
h_scroll = memnew(HScrollBar);
v_scroll = memnew(VScrollBar);
add_child(h_scroll);
add_child(v_scroll);
h_scroll->connect("value_changed", this, "_scroll_moved");
v_scroll->connect("value_changed", this, "_scroll_moved");
node_popup = memnew(PopupMenu);
add_child(node_popup);
node_popup->set_as_toplevel(true);
master_anim_popup = memnew(PopupMenu);
add_child(master_anim_popup);
master_anim_popup->connect("id_pressed", this, "_master_anim_menu_item");
node_popup->connect("id_pressed", this, "_node_menu_item");
updating_edit = false;
edit_dialog = memnew(PopupPanel);
//edit_dialog->get_ok()->hide();
//edit_dialog->get_cancel()->hide();
add_child(edit_dialog);
edit_option = memnew(OptionButton);
edit_option->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_option->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_option);
edit_option->connect("item_selected", this, "_edit_dialog_changedf");
edit_option->hide();
for (int i = 0; i < 2; i++) {
edit_scroll[i] = memnew(HSlider);
edit_scroll[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_scroll[i]->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_scroll[i]);
edit_scroll[i]->hide();
edit_scroll[i]->connect("value_changed", this, "_edit_dialog_changedf");
}
for (int i = 0; i < 4; i++) {
edit_line[i] = memnew(LineEdit);
edit_line[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_line[i]->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_line[i]);
edit_line[i]->hide();
edit_line[i]->connect("text_changed", this, "_edit_dialog_changeds");
edit_line[i]->connect("text_entered", this, "_edit_dialog_changede");
edit_label[i] = memnew(Label);
edit_dialog->add_child(edit_label[i]);
edit_label[i]->hide();
}
edit_button = memnew(Button);
edit_button->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_button->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_button);
edit_button->hide();
edit_button->connect("pressed", this, "_edit_oneshot_start");
edit_check = memnew(CheckButton);
edit_check->set_anchor(MARGIN_RIGHT, ANCHOR_END);
edit_check->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(edit_check);
edit_check->hide();
edit_check->connect("pressed", this, "_edit_dialog_changed");
file_dialog = memnew(EditorFileDialog);
file_dialog->set_enable_multiple_selection(true);
file_dialog->set_current_dir(ProjectSettings::get_singleton()->get_resource_path());
add_child(file_dialog);
file_dialog->connect("file_selected", this, "_file_dialog_selected");
filter_dialog = memnew(AcceptDialog);
filter_dialog->set_title(TTR("Edit Node Filters"));
add_child(filter_dialog);
filter = memnew(Tree);
filter_dialog->add_child(filter);
//filter_dialog->set_child_rect(filter);
filter->connect("item_edited", this, "_filter_edited");
filter_button = memnew(Button);
filter_button->set_anchor(MARGIN_RIGHT, ANCHOR_END);
filter_button->set_margin(MARGIN_RIGHT, -10);
edit_dialog->add_child(filter_button);
filter_button->hide();
filter_button->set_text(TTR("Filters..."));
filter_button->connect("pressed", this, "_edit_filters");
set_clip_contents(true);
}
void AnimationTreePlayerEditorPlugin::edit(Object *p_object) {
anim_tree_editor->edit(Object::cast_to<AnimationTreePlayer>(p_object));
}
bool AnimationTreePlayerEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationTreePlayer");
}
void AnimationTreePlayerEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
//editor->hide_animation_player_editors();
//editor->animation_panel_make_visible(true);
button->show();
editor->make_bottom_panel_item_visible(anim_tree_editor);
anim_tree_editor->set_physics_process(true);
} else {
if (anim_tree_editor->is_visible_in_tree())
editor->hide_bottom_panel();
button->hide();
anim_tree_editor->set_physics_process(false);
}
}
AnimationTreePlayerEditorPlugin::AnimationTreePlayerEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_tree_editor = memnew(AnimationTreePlayerEditor);
anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
button->hide();
}
AnimationTreePlayerEditorPlugin::~AnimationTreePlayerEditorPlugin() {
}