godot/core/object
George Marques 626c0b6905
Add a instance callback for extensions
This sends the Godot object instance back to the extension so they can
keep a pointer for function calls.

Incidentally fix argument order on instance bindings callback for free()
2021-08-05 14:56:13 -03:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Add a instance callback for extensions 2021-08-05 14:56:13 -03:00
class_db.h Add a instance callback for extensions 2021-08-05 14:56:13 -03:00
make_virtuals.py Implement native extension system 2021-06-25 17:32:45 -03:00
message_queue.cpp
message_queue.h
method_bind.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
method_bind.h Implement native extension system 2021-06-25 17:32:45 -03:00
object.cpp Add a instance callback for extensions 2021-08-05 14:56:13 -03:00
object.h Add a instance callback for extensions 2021-08-05 14:56:13 -03:00
object_id.h
ref_counted.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
ref_counted.h Implement native extension system 2021-06-25 17:32:45 -03:00
script_language.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
script_language.h Implement didSave notification and rename request 2021-07-17 11:50:00 -04:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
undo_redo.h