godot/scene/2d
2021-08-12 11:35:31 -05:00
..
animated_sprite_2d.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
animated_sprite_2d.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
area_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_2d.h
audio_stream_player_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fixed Camera2D's reset_smoothing() does not work as described 2021-07-27 16:29:30 +05:30
camera_2d.h add viewport.get_camera_2d() 2021-07-03 15:08:17 -04:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
canvas_modulate.h
collision_object_2d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
collision_object_2d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
collision_polygon_2d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_polygon_2d.h
collision_shape_2d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_shape_2d.h
cpu_particles_2d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
cpu_particles_2d.h Some work on double support 2021-08-09 17:43:48 -05:00
gpu_particles_2d.cpp Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
gpu_particles_2d.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
joints_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp Remove unused swap template. 2021-08-12 16:58:03 +05:45
line_builder.h
mesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
multimesh_instance_2d.h
navigation_agent_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
navigation_region_2d.h
node_2d.cpp Limit scale of node2D to EPSILON 0.00001 to prevent det==0 bug 2021-07-12 11:55:58 +02:00
node_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
physical_bone_2d.h Initialize PhysicalBone2D::parent_skeleton 2021-06-13 12:10:11 +08:00
physics_body_2d.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_body_2d.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
polygon_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
polygon_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
position_2d.cpp Improve axis awareness and visibility for Position2D and Position3D 2021-06-02 21:53:50 +02:00
position_2d.h
ray_cast_2d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
ray_cast_2d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
remote_transform_2d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_2d.h
SCsub
skeleton_2d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
skeleton_2d.h Some work on double support 2021-08-09 17:43:48 -05:00
sprite_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
sprite_2d.h
tile_map.cpp Fix get_used_rect() calculation 2021-08-05 20:40:21 +02:00
tile_map.h Fix get_used_rect() calculation 2021-08-05 20:40:21 +02:00
touch_screen_button.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visible_on_screen_notifier_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00