godot/scene/3d
Rémi Verschelde d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
..
area_3d.cpp Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-09 13:34:59 +00:00
area_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream_player_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream_player_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
baked_lightmap.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
baked_lightmap.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
bone_attachment_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
bone_attachment_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_polygon_3d.cpp Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
collision_polygon_3d.h Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
collision_shape_3d.cpp Fix collision shape update when changing shape properties 2021-01-12 10:28:20 -07:00
collision_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
cpu_particles_3d.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
cpu_particles_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
decal.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
decal.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gi_probe.cpp Several GI related optimizations and fixes 2021-01-24 19:29:07 -03:00
gi_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gpu_particles_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gpu_particles_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gpu_particles_collision_3d.cpp CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
gpu_particles_collision_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
immediate_geometry_3d.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
immediate_geometry_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
light_3d.cpp Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
light_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_probe.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmapper.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmapper.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
listener_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
listener_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mesh_instance_3d.cpp Merge pull request #44814 from hoontee/fix-44714 2021-01-26 16:10:27 +01:00
mesh_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_obstacle_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_obstacle_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_region_3d.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
navigation_region_3d.h Modernize Thread 2021-01-29 12:02:13 +01:00
node_3d.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
node_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
path_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
path_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_body_3d.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
physics_body_3d.h Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
physics_joint_3d.cpp Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
physics_joint_3d.h Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
position_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
position_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
proximity_group_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ray_cast_3d.cpp Improve Raycast3D render debug 2021-01-14 15:52:01 -07:00
ray_cast_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
reflection_probe.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
reflection_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
remote_transform_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
remote_transform_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skeleton_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skeleton_ik_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skeleton_ik_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
soft_body_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
soft_body_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
spring_arm_3d.cpp Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
spring_arm_3d.h Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
sprite_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sprite_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
vehicle_body_3d.cpp Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
vehicle_body_3d.h Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
velocity_tracker_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
velocity_tracker_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
visibility_notifier_3d.cpp Cache world in VisibilityNotifier3D to avoid crash 2021-01-27 21:02:33 +01:00
visibility_notifier_3d.h Cache world in VisibilityNotifier3D to avoid crash 2021-01-27 21:02:33 +01:00
visual_instance_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
visual_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
voxelizer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
voxelizer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
world_environment.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
world_environment.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xr_nodes.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xr_nodes.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00