godot/platform/server
Rémi Verschelde a6805f37d3 Buildsystem: Prevent building X11/server with GCC 6+
This is due to a Godot bug which is now fixed in the master branch, but would require
too much work for a short-lived branch such as 2.1. Building release binaries with GCC 6+
will trigger segfaults due to UB when dereferencing pointers with Object::cast_to.

In theory this check should also be made for Windows cross-compilation with MinGW,
but I am more concerned about Linux distros shipping broken binaries than adventurous
cross-compilers hitting a wall.
2017-08-27 11:11:35 +02:00
..
detect.py Buildsystem: Prevent building X11/server with GCC 6+ 2017-08-27 11:11:35 +02:00
godot_server.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_server.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
os_server.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00