godot/editor/import/resource_importer_obj.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

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/*************************************************************************/
/* resource_importer_obj.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_obj.h"
#include "core/io/resource_saver.h"
#include "core/os/file_access.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/spatial.h"
#include "scene/resources/mesh.h"
#include "scene/resources/surface_tool.h"
uint32_t EditorOBJImporter::get_import_flags() const {
return IMPORT_SCENE;
}
static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
Ref<SpatialMaterial> current;
String current_name;
String base_path = p_path.get_base_dir();
while (true) {
String l = f->get_line().strip_edges();
if (l.begins_with("newmtl ")) {
//vertex
current_name = l.replace("newmtl", "").strip_edges();
current.instance();
current->set_name(current_name);
material_map[current_name] = current;
} else if (l.begins_with("Ka ")) {
//uv
WARN_PRINTS("OBJ: Ambient light for material '" + current_name + "' is ignored in PBR");
} else if (l.begins_with("Kd ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
Color c = current->get_albedo();
c.r = v[1].to_float();
c.g = v[2].to_float();
c.b = v[3].to_float();
current->set_albedo(c);
} else if (l.begins_with("Ks ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
float r = v[1].to_float();
float g = v[2].to_float();
float b = v[3].to_float();
float metalness = MAX(r, MAX(g, b));
current->set_metallic(metalness);
} else if (l.begins_with("Ns ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA);
float s = v[1].to_float();
current->set_metallic((1000.0 - s) / 1000.0);
} else if (l.begins_with("d ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA);
float d = v[1].to_float();
Color c = current->get_albedo();
c.a = d;
current->set_albedo(c);
if (c.a < 0.99) {
current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
}
} else if (l.begins_with("Tr ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA);
float d = v[1].to_float();
Color c = current->get_albedo();
c.a = 1.0 - d;
current->set_albedo(c);
if (c.a < 0.99) {
current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
}
} else if (l.begins_with("map_Ka ")) {
//uv
WARN_PRINTS("OBJ: Ambient light texture for material '" + current_name + "' is ignored in PBR");
} else if (l.begins_with("map_Kd ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
String p = l.replace("map_Kd", "").replace("\\", "/").strip_edges();
String path;
if (p.is_abs_path()) {
path = p;
} else {
path = base_path.plus_file(p);
}
Ref<Texture> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
} else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
} else if (l.begins_with("map_Ks ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
String p = l.replace("map_Ks", "").replace("\\", "/").strip_edges();
String path;
if (p.is_abs_path()) {
path = p;
} else {
path = base_path.plus_file(p);
}
Ref<Texture> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
} else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
} else if (l.begins_with("map_Ns ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
String p = l.replace("map_Ns", "").replace("\\", "/").strip_edges();
String path;
if (p.is_abs_path()) {
path = p;
} else {
path = base_path.plus_file(p);
}
Ref<Texture> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
} else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
} else if (l.begins_with("map_bump ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
String p = l.replace("map_bump", "").replace("\\", "/").strip_edges();
String path = base_path.plus_file(p);
Ref<Texture> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
} else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
} else if (f->eof_reached()) {
break;
}
}
return OK;
}
static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
Ref<ArrayMesh> mesh;
mesh.instance();
bool generate_tangents = p_generate_tangents;
Vector3 scale_mesh = p_scale_mesh;
int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
String name;
Map<String, Map<String, Ref<SpatialMaterial> > > material_map;
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
String current_material_library;
String current_material;
String current_group;
while (true) {
String l = f->get_line().strip_edges();
while (l.length() && l[l.length() - 1] == '\\') {
String add = f->get_line().strip_edges();
l += add;
if (add == String()) {
break;
}
}
if (l.begins_with("v ")) {
//vertex
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
Vector3 vtx;
vtx.x = v[1].to_float() * scale_mesh.x;
vtx.y = v[2].to_float() * scale_mesh.y;
vtx.z = v[3].to_float() * scale_mesh.z;
vertices.push_back(vtx);
} else if (l.begins_with("vt ")) {
//uv
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 3, ERR_FILE_CORRUPT);
Vector2 uv;
uv.x = v[1].to_float();
uv.y = 1.0 - v[2].to_float();
uvs.push_back(uv);
} else if (l.begins_with("vn ")) {
//normal
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
Vector3 nrm;
nrm.x = v[1].to_float();
nrm.y = v[2].to_float();
nrm.z = v[3].to_float();
normals.push_back(nrm);
} else if (l.begins_with("f ")) {
//vertex
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
//not very fast, could be sped up
Vector<String> face[3];
face[0] = v[1].split("/");
face[1] = v[2].split("/");
ERR_FAIL_COND_V(face[0].size() == 0, ERR_FILE_CORRUPT);
ERR_FAIL_COND_V(face[0].size() != face[1].size(), ERR_FILE_CORRUPT);
for (int i = 2; i < v.size() - 1; i++) {
face[2] = v[i + 1].split("/");
ERR_FAIL_COND_V(face[0].size() != face[2].size(), ERR_FILE_CORRUPT);
for (int j = 0; j < 3; j++) {
int idx = j;
if (idx < 2) {
idx = 1 ^ idx;
}
if (face[idx].size() == 3) {
int norm = face[idx][2].to_int() - 1;
if (norm < 0)
norm += normals.size() + 1;
ERR_FAIL_INDEX_V(norm, normals.size(), ERR_FILE_CORRUPT);
surf_tool->add_normal(normals[norm]);
}
if (face[idx].size() >= 2 && face[idx][1] != String()) {
int uv = face[idx][1].to_int() - 1;
if (uv < 0)
uv += uvs.size() + 1;
ERR_FAIL_INDEX_V(uv, uvs.size(), ERR_FILE_CORRUPT);
surf_tool->add_uv(uvs[uv]);
}
int vtx = face[idx][0].to_int() - 1;
if (vtx < 0)
vtx += vertices.size() + 1;
ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_FILE_CORRUPT);
Vector3 vertex = vertices[vtx];
//if (weld_vertices)
// vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance));
surf_tool->add_vertex(vertex);
}
face[1] = face[2];
}
} else if (l.begins_with("s ")) { //smoothing
String what = l.substr(2, l.length()).strip_edges();
if (what == "off")
surf_tool->add_smooth_group(false);
else
surf_tool->add_smooth_group(true);
} else if (/*l.begins_with("g ") ||*/ l.begins_with("usemtl ") || (l.begins_with("o ") || f->eof_reached())) { //commit group to mesh
//groups are too annoying
if (surf_tool->get_vertex_array().size()) {
//another group going on, commit it
if (normals.size() == 0) {
surf_tool->generate_normals();
}
if (generate_tangents && uvs.size()) {
surf_tool->generate_tangents();
}
surf_tool->index();
print_verbose("OBJ: Current material library " + current_material_library + " has " + itos(material_map.has(current_material_library)));
print_verbose("OBJ: Current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material)));
if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) {
surf_tool->set_material(material_map[current_material_library][current_material]);
}
mesh = surf_tool->commit(mesh, mesh_flags);
if (current_material != String()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
} else if (current_group != String()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_group);
}
print_verbose("OBJ: Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1));
surf_tool->clear();
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
}
if (l.begins_with("o ") || f->eof_reached()) {
if (!p_single_mesh) {
mesh->set_name(name);
r_meshes.push_back(mesh);
mesh.instance();
current_group = "";
current_material = "";
}
}
if (f->eof_reached()) {
break;
}
if (l.begins_with("o ")) {
name = l.substr(2, l.length()).strip_edges();
}
if (l.begins_with("usemtl ")) {
current_material = l.replace("usemtl", "").strip_edges();
}
if (l.begins_with("g ")) {
current_group = l.substr(2, l.length()).strip_edges();
}
} else if (l.begins_with("mtllib ")) { //parse material
current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) {
Map<String, Ref<SpatialMaterial> > lib;
Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
if (err == ERR_CANT_OPEN) {
String dir = p_path.get_base_dir();
err = _parse_material_library(dir.plus_file(current_material_library), lib, r_missing_deps);
}
if (err == OK) {
material_map[current_material_library] = lib;
}
}
}
}
if (p_single_mesh) {
r_meshes.push_back(mesh);
}
return OK;
}
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
List<Ref<Mesh> > meshes;
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), r_missing_deps);
if (err != OK) {
if (r_err) {
*r_err = err;
}
return NULL;
}
Spatial *scene = memnew(Spatial);
for (List<Ref<Mesh> >::Element *E = meshes.front(); E; E = E->next()) {
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(E->get());
mi->set_name(E->get()->get_name());
scene->add_child(mi);
mi->set_owner(scene);
}
if (r_err) {
*r_err = OK;
}
return scene;
}
Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return Ref<Animation>();
}
void EditorOBJImporter::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("obj");
}
EditorOBJImporter::EditorOBJImporter() {
}
////////////////////////////////////////////////////
String ResourceImporterOBJ::get_importer_name() const {
return "wavefront_obj";
}
String ResourceImporterOBJ::get_visible_name() const {
return "OBJ As Mesh";
}
void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("obj");
}
String ResourceImporterOBJ::get_save_extension() const {
return "mesh";
}
String ResourceImporterOBJ::get_resource_type() const {
return "Mesh";
}
int ResourceImporterOBJ::get_preset_count() const {
return 0;
}
String ResourceImporterOBJ::get_preset_name(int p_idx) const {
return "";
}
void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
List<Ref<Mesh> > meshes;
Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], NULL);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
String save_path = p_save_path + ".mesh";
err = ResourceSaver::save(save_path, meshes.front()->get());
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Mesh to file '" + save_path + "'.");
r_gen_files->push_back(save_path);
return OK;
}
ResourceImporterOBJ::ResourceImporterOBJ() {
}