godot/modules/visual_script/visual_script_flow_control.cpp
2016-08-03 22:07:03 -03:00

419 lines
8.6 KiB
C++

#include "visual_script_flow_control.h"
//////////////////////////////////////////
////////////////RETURN////////////////////
//////////////////////////////////////////
int VisualScriptReturn::get_output_sequence_port_count() const {
return 0;
}
bool VisualScriptReturn::has_input_sequence_port() const{
return true;
}
int VisualScriptReturn::get_input_value_port_count() const{
return with_value?1:0;
}
int VisualScriptReturn::get_output_value_port_count() const{
return 0;
}
String VisualScriptReturn::get_output_sequence_port_text(int p_port) const {
return String();
}
PropertyInfo VisualScriptReturn::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="result";
pinfo.type=type;
return pinfo;
}
PropertyInfo VisualScriptReturn::get_output_value_port_info(int p_idx) const{
return PropertyInfo();
}
String VisualScriptReturn::get_caption() const {
return "Return";
}
String VisualScriptReturn::get_text() const {
return get_name();
}
void VisualScriptReturn::set_return_type(Variant::Type p_type) {
if (type==p_type)
return;
type=p_type;
ports_changed_notify();
}
Variant::Type VisualScriptReturn::get_return_type() const{
return type;
}
void VisualScriptReturn::set_enable_return_value(bool p_enable) {
if (with_value==p_enable)
return;
with_value=p_enable;
ports_changed_notify();
}
bool VisualScriptReturn::is_return_value_enabled() const {
return with_value;
}
void VisualScriptReturn::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_return_type","type"),&VisualScriptReturn::set_return_type);
ObjectTypeDB::bind_method(_MD("get_return_type"),&VisualScriptReturn::get_return_type);
ObjectTypeDB::bind_method(_MD("set_enable_return_value","enable"),&VisualScriptReturn::set_enable_return_value);
ObjectTypeDB::bind_method(_MD("is_return_value_enabled"),&VisualScriptReturn::is_return_value_enabled);
String argt="Variant";
for(int i=1;i<Variant::VARIANT_MAX;i++) {
argt+=","+Variant::get_type_name(Variant::Type(i));
}
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"return_value/enabled"),_SCS("set_enable_return_value"),_SCS("is_return_value_enabled"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"return_value/type",PROPERTY_HINT_ENUM,argt),_SCS("set_return_type"),_SCS("get_return_type"));
}
VisualScriptNodeInstance* VisualScriptReturn::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptReturn::VisualScriptReturn() {
with_value=false;
type=Variant::NIL;
}
template<bool with_value>
static Ref<VisualScriptNode> create_return_node(const String& p_name) {
Ref<VisualScriptReturn> node;
node.instance();
node->set_enable_return_value(with_value);
return node;
}
//////////////////////////////////////////
////////////////CONDITION/////////////////
//////////////////////////////////////////
int VisualScriptCondition::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptCondition::has_input_sequence_port() const{
return true;
}
int VisualScriptCondition::get_input_value_port_count() const{
return 1;
}
int VisualScriptCondition::get_output_value_port_count() const{
return 0;
}
String VisualScriptCondition::get_output_sequence_port_text(int p_port) const {
if (p_port==0)
return "true";
else
return "false";
}
PropertyInfo VisualScriptCondition::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="cond";
pinfo.type=Variant::BOOL;
return pinfo;
}
PropertyInfo VisualScriptCondition::get_output_value_port_info(int p_idx) const{
return PropertyInfo();
}
String VisualScriptCondition::get_caption() const {
return "Condition";
}
String VisualScriptCondition::get_text() const {
return "if (cond) is: ";
}
void VisualScriptCondition::_bind_methods() {
}
VisualScriptNodeInstance* VisualScriptCondition::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptCondition::VisualScriptCondition() {
}
//////////////////////////////////////////
////////////////WHILE/////////////////
//////////////////////////////////////////
int VisualScriptWhile::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptWhile::has_input_sequence_port() const{
return true;
}
int VisualScriptWhile::get_input_value_port_count() const{
return 1;
}
int VisualScriptWhile::get_output_value_port_count() const{
return 0;
}
String VisualScriptWhile::get_output_sequence_port_text(int p_port) const {
if (p_port==0)
return "repeat";
else
return "exit";
}
PropertyInfo VisualScriptWhile::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="cond";
pinfo.type=Variant::BOOL;
return pinfo;
}
PropertyInfo VisualScriptWhile::get_output_value_port_info(int p_idx) const{
return PropertyInfo();
}
String VisualScriptWhile::get_caption() const {
return "While";
}
String VisualScriptWhile::get_text() const {
return "while (cond): ";
}
void VisualScriptWhile::_bind_methods() {
}
VisualScriptNodeInstance* VisualScriptWhile::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptWhile::VisualScriptWhile() {
}
//////////////////////////////////////////
////////////////ITERATOR/////////////////
//////////////////////////////////////////
int VisualScriptIterator::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptIterator::has_input_sequence_port() const{
return true;
}
int VisualScriptIterator::get_input_value_port_count() const{
return 1;
}
int VisualScriptIterator::get_output_value_port_count() const{
return 1;
}
String VisualScriptIterator::get_output_sequence_port_text(int p_port) const {
if (p_port==0)
return "each";
else
return "exit";
}
PropertyInfo VisualScriptIterator::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="input";
pinfo.type=Variant::NIL;
return pinfo;
}
PropertyInfo VisualScriptIterator::get_output_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="elem";
pinfo.type=Variant::NIL;
return pinfo;
}
String VisualScriptIterator::get_caption() const {
return "Iterator";
}
String VisualScriptIterator::get_text() const {
return "for (elem) in (input): ";
}
void VisualScriptIterator::_bind_methods() {
}
VisualScriptNodeInstance* VisualScriptIterator::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptIterator::VisualScriptIterator() {
}
//////////////////////////////////////////
////////////////SEQUENCE/////////////////
//////////////////////////////////////////
int VisualScriptSequence::get_output_sequence_port_count() const {
return steps;
}
bool VisualScriptSequence::has_input_sequence_port() const{
return true;
}
int VisualScriptSequence::get_input_value_port_count() const{
return 0;
}
int VisualScriptSequence::get_output_value_port_count() const{
return 1;
}
String VisualScriptSequence::get_output_sequence_port_text(int p_port) const {
return itos(p_port+1);
}
PropertyInfo VisualScriptSequence::get_input_value_port_info(int p_idx) const{
return PropertyInfo();
}
PropertyInfo VisualScriptSequence::get_output_value_port_info(int p_idx) const{
return PropertyInfo(Variant::INT,"current");
}
String VisualScriptSequence::get_caption() const {
return "Sequence";
}
String VisualScriptSequence::get_text() const {
return "in order: ";
}
void VisualScriptSequence::set_steps(int p_steps) {
ERR_FAIL_COND(p_steps<1);
if (steps==p_steps)
return;
steps=p_steps;
ports_changed_notify();
}
int VisualScriptSequence::get_steps() const {
return steps;
}
void VisualScriptSequence::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_steps","steps"),&VisualScriptSequence::set_steps);
ObjectTypeDB::bind_method(_MD("get_steps"),&VisualScriptSequence::get_steps);
ADD_PROPERTY(PropertyInfo(Variant::INT,"steps",PROPERTY_HINT_RANGE,"1,64,1"),_SCS("set_steps"),_SCS("get_steps"));
}
VisualScriptNodeInstance* VisualScriptSequence::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptSequence::VisualScriptSequence() {
steps=1;
}
void register_visual_script_flow_control_nodes() {
VisualScriptLanguage::singleton->add_register_func("flow_control/return",create_return_node<false>);
VisualScriptLanguage::singleton->add_register_func("flow_control/return_with_value",create_return_node<true>);
VisualScriptLanguage::singleton->add_register_func("flow_control/condition",create_node_generic<VisualScriptCondition>);
VisualScriptLanguage::singleton->add_register_func("flow_control/while",create_node_generic<VisualScriptWhile>);
VisualScriptLanguage::singleton->add_register_func("flow_control/iterator",create_node_generic<VisualScriptIterator>);
VisualScriptLanguage::singleton->add_register_func("flow_control/sequence",create_node_generic<VisualScriptSequence>);
}