godot/modules/bullet/SCsub
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00

213 lines
12 KiB
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_bullet = env_modules.Clone()
# Thirdparty source files
if env["builtin_bullet"]:
# Build only version 2 for now (as of 2.89)
# Sync file list with relevant upstream CMakeLists.txt for each folder.
thirdparty_dir = "#thirdparty/bullet/"
bullet2_src = [
# BulletCollision
"BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
"BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp",
"BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp",
"BulletCollision/BroadphaseCollision/btDbvt.cpp",
"BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp",
"BulletCollision/BroadphaseCollision/btDispatcher.cpp",
"BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp",
"BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp",
"BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp",
"BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp",
"BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp",
"BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp",
"BulletCollision/CollisionDispatch/btCollisionObject.cpp",
"BulletCollision/CollisionDispatch/btCollisionWorld.cpp",
"BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp",
"BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp",
"BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btGhostObject.cpp",
"BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp",
"BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp",
"BulletCollision/CollisionDispatch/btManifoldResult.cpp",
"BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp",
"BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp",
"BulletCollision/CollisionDispatch/btUnionFind.cpp",
"BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp",
"BulletCollision/CollisionShapes/btBoxShape.cpp",
"BulletCollision/CollisionShapes/btBox2dShape.cpp",
"BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp",
"BulletCollision/CollisionShapes/btCapsuleShape.cpp",
"BulletCollision/CollisionShapes/btCollisionShape.cpp",
"BulletCollision/CollisionShapes/btCompoundShape.cpp",
"BulletCollision/CollisionShapes/btConcaveShape.cpp",
"BulletCollision/CollisionShapes/btConeShape.cpp",
"BulletCollision/CollisionShapes/btConvexHullShape.cpp",
"BulletCollision/CollisionShapes/btConvexInternalShape.cpp",
"BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp",
"BulletCollision/CollisionShapes/btConvexPolyhedron.cpp",
"BulletCollision/CollisionShapes/btConvexShape.cpp",
"BulletCollision/CollisionShapes/btConvex2dShape.cpp",
"BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp",
"BulletCollision/CollisionShapes/btCylinderShape.cpp",
"BulletCollision/CollisionShapes/btEmptyShape.cpp",
"BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp",
"BulletCollision/CollisionShapes/btMiniSDF.cpp",
"BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp",
"BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp",
"BulletCollision/CollisionShapes/btMultiSphereShape.cpp",
"BulletCollision/CollisionShapes/btOptimizedBvh.cpp",
"BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp",
"BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp",
"BulletCollision/CollisionShapes/btSdfCollisionShape.cpp",
"BulletCollision/CollisionShapes/btShapeHull.cpp",
"BulletCollision/CollisionShapes/btSphereShape.cpp",
"BulletCollision/CollisionShapes/btStaticPlaneShape.cpp",
"BulletCollision/CollisionShapes/btStridingMeshInterface.cpp",
"BulletCollision/CollisionShapes/btTetrahedronShape.cpp",
"BulletCollision/CollisionShapes/btTriangleBuffer.cpp",
"BulletCollision/CollisionShapes/btTriangleCallback.cpp",
"BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp",
"BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp",
"BulletCollision/CollisionShapes/btTriangleMesh.cpp",
"BulletCollision/CollisionShapes/btTriangleMeshShape.cpp",
"BulletCollision/CollisionShapes/btUniformScalingShape.cpp",
"BulletCollision/Gimpact/btContactProcessing.cpp",
"BulletCollision/Gimpact/btGenericPoolAllocator.cpp",
"BulletCollision/Gimpact/btGImpactBvh.cpp",
"BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp",
"BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp",
"BulletCollision/Gimpact/btGImpactShape.cpp",
"BulletCollision/Gimpact/btTriangleShapeEx.cpp",
"BulletCollision/Gimpact/gim_box_set.cpp",
"BulletCollision/Gimpact/gim_contact.cpp",
"BulletCollision/Gimpact/gim_memory.cpp",
"BulletCollision/Gimpact/gim_tri_collision.cpp",
"BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp",
"BulletCollision/NarrowPhaseCollision/btConvexCast.cpp",
"BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp",
"BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp",
"BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp",
"BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp",
"BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp",
"BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp",
"BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp",
"BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp",
"BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp",
"BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp",
# BulletDynamics
"BulletDynamics/Character/btKinematicCharacterController.cpp",
"BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp",
"BulletDynamics/ConstraintSolver/btContactConstraint.cpp",
"BulletDynamics/ConstraintSolver/btFixedConstraint.cpp",
"BulletDynamics/ConstraintSolver/btGearConstraint.cpp",
"BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp",
"BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp",
"BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp",
"BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp",
"BulletDynamics/ConstraintSolver/btHingeConstraint.cpp",
"BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp",
"BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp",
"BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp",
"BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp",
"BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp",
"BulletDynamics/ConstraintSolver/btSliderConstraint.cpp",
"BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp",
"BulletDynamics/ConstraintSolver/btTypedConstraint.cpp",
"BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp",
"BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp",
"BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp",
"BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp",
"BulletDynamics/Dynamics/btRigidBody.cpp",
"BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp",
# "BulletDynamics/Dynamics/Bullet-C-API.cpp",
"BulletDynamics/Vehicle/btRaycastVehicle.cpp",
"BulletDynamics/Vehicle/btWheelInfo.cpp",
"BulletDynamics/Featherstone/btMultiBody.cpp",
"BulletDynamics/Featherstone/btMultiBodyConstraint.cpp",
"BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp",
"BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp",
"BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp",
"BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp",
"BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp",
"BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp",
"BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp",
"BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp",
"BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp",
"BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp",
"BulletDynamics/MLCPSolvers/btDantzigLCP.cpp",
"BulletDynamics/MLCPSolvers/btMLCPSolver.cpp",
"BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp",
# BulletInverseDynamics
"BulletInverseDynamics/IDMath.cpp",
"BulletInverseDynamics/MultiBodyTree.cpp",
"BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp",
"BulletInverseDynamics/details/MultiBodyTreeImpl.cpp",
# BulletSoftBody
"BulletSoftBody/btSoftBody.cpp",
"BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp",
"BulletSoftBody/btSoftBodyHelpers.cpp",
"BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp",
"BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp",
"BulletSoftBody/btSoftRigidDynamicsWorld.cpp",
"BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp",
"BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp",
"BulletSoftBody/btDefaultSoftBodySolver.cpp",
"BulletSoftBody/btDeformableBackwardEulerObjective.cpp",
"BulletSoftBody/btDeformableBodySolver.cpp",
"BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp",
"BulletSoftBody/btDeformableContactProjection.cpp",
"BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp",
"BulletSoftBody/btDeformableContactConstraint.cpp",
# clew
"clew/clew.c",
# LinearMath
"LinearMath/btAlignedAllocator.cpp",
"LinearMath/btConvexHull.cpp",
"LinearMath/btConvexHullComputer.cpp",
"LinearMath/btGeometryUtil.cpp",
"LinearMath/btPolarDecomposition.cpp",
"LinearMath/btQuickprof.cpp",
"LinearMath/btSerializer.cpp",
"LinearMath/btSerializer64.cpp",
"LinearMath/btThreads.cpp",
"LinearMath/btVector3.cpp",
"LinearMath/TaskScheduler/btTaskScheduler.cpp",
"LinearMath/TaskScheduler/btThreadSupportPosix.cpp",
"LinearMath/TaskScheduler/btThreadSupportWin32.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
# Treat Bullet headers as system headers to avoid raising warnings. Not supported on MSVC.
if not env.msvc:
env_bullet.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
else:
env_bullet.Prepend(CPPPATH=[thirdparty_dir])
# if env['target'] == "debug" or env['target'] == "release_debug":
# env_bullet.Append(CPPDEFINES=['BT_DEBUG'])
env_thirdparty = env_bullet.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_bullet.add_source_files(env.modules_sources, "*.cpp")