-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
170 lines
5.8 KiB
C++
170 lines
5.8 KiB
C++
/*************************************************************************/
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/* editor_texture_import_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_TEXTURE_IMPORT_PLUGIN_H
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#define EDITOR_TEXTURE_IMPORT_PLUGIN_H
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#include "tools/editor/editor_import_export.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "tools/editor/editor_file_system.h"
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#include "tools/editor/editor_dir_dialog.h"
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class EditorNode;
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class EditorTextureImportDialog;
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class EditorTextureImportPlugin : public EditorImportPlugin {
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OBJ_TYPE(EditorTextureImportPlugin,EditorImportPlugin);
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public:
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enum Mode {
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MODE_TEXTURE_2D,
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MODE_TEXTURE_3D,
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MODE_ATLAS,
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MODE_LARGE,
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MODE_MAX
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};
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private:
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EditorNode *editor;
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EditorTextureImportDialog *dialog;
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static EditorTextureImportPlugin *singleton;
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//used by other importers such as mesh
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Error _process_texture_data(Ref<ImageTexture> &texture, int format, float quality, int flags,EditorExportPlatform::ImageCompression p_compr,int tex_flags,float shrink);
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void compress_image(EditorExportPlatform::ImageCompression p_mode,Image& image,bool p_smaller);
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public:
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static EditorTextureImportPlugin *get_singleton() { return singleton; }
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enum ImageFormat {
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IMAGE_FORMAT_UNCOMPRESSED,
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IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS,
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IMAGE_FORMAT_COMPRESS_DISK_LOSSY,
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IMAGE_FORMAT_COMPRESS_RAM,
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};
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enum ImageFlags {
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IMAGE_FLAG_STREAM_FORMAT=1,
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IMAGE_FLAG_FIX_BORDER_ALPHA=2,
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IMAGE_FLAG_ALPHA_BIT=4, //hint for compressions that use a bit for alpha
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IMAGE_FLAG_COMPRESS_EXTRA=8, // used for pvrtc2
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IMAGE_FLAG_NO_MIPMAPS=16, //normal for 2D games
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IMAGE_FLAG_REPEAT=32, //usually disabled in 2D
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IMAGE_FLAG_FILTER=64, //almost always enabled
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IMAGE_FLAG_PREMULT_ALPHA=128,//almost always enabled
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IMAGE_FLAG_CONVERT_TO_LINEAR=256, //convert image to linear
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IMAGE_FLAG_CONVERT_NORMAL_TO_XY=512, //convert image to linear
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IMAGE_FLAG_USE_ANISOTROPY=1024, //convert image to linear
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};
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virtual String get_name() const;
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virtual String get_visible_name() const;
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virtual void import_dialog(const String& p_from="");
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virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
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virtual Error import2(const String& p_path, const Ref<ResourceImportMetadata>& p_from,EditorExportPlatform::ImageCompression p_compr, bool p_external=false);
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virtual Vector<uint8_t> custom_export(const String& p_path,const Ref<EditorExportPlatform> &p_platform);
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virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path);
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virtual void reimport_multiple_files(const Vector<String>& p_list);
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virtual bool can_reimport_multiple_files() const;
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EditorTextureImportPlugin(EditorNode* p_editor=NULL);
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};
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class EditorTextureExportPlugin : public EditorExportPlugin {
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OBJ_TYPE( EditorTextureExportPlugin, EditorExportPlugin);
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public:
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virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
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EditorTextureExportPlugin();
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};
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class EditorImportTextureOptions : public VBoxContainer {
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OBJ_TYPE( EditorImportTextureOptions, VBoxContainer );
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OptionButton *format;
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VBoxContainer *quality_vb;
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HSlider *quality;
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Tree *flags;
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Vector<TreeItem*> items;
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bool updating;
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void _changedp(int p_value);
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void _changed();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void set_format(EditorTextureImportPlugin::ImageFormat p_format);
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EditorTextureImportPlugin::ImageFormat get_format() const;
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void set_flags(uint32_t p_flags);
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uint32_t get_flags() const;
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void set_quality(float p_quality);
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float get_quality() const;
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void show_2d_notice();
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EditorImportTextureOptions();
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};
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#endif // EDITOR_TEXTURE_IMPORT_PLUGIN_H
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