godot/servers/rendering/renderer_rd
reduz 446618cf94 Change the light attenuation formulas.
-Much better looking, physically based.
-Almost negligible extra cost.
2021-01-05 14:44:05 -03:00
..
shaders Change the light attenuation formulas. 2021-01-05 14:44:05 -03:00
effects_rd.cpp Merge pull request #44842 from clayjohn/VULKAN-SSAO-2 2021-01-04 23:03:54 +01:00
effects_rd.h Merge pull request #44842 from clayjohn/VULKAN-SSAO-2 2021-01-04 23:03:54 +01:00
light_cluster_builder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
light_cluster_builder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pipeline_cache_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp fix inconsistent normal map shader variable naming 2021-01-04 14:08:01 +01:00
renderer_canvas_render_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor_rd.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_compositor_rd.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_scene_render_forward.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_scene_render_forward.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_scene_render_rd.cpp Reorganize renderer code. 2021-01-05 08:50:18 -03:00
renderer_scene_render_rd.h Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage_rd.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage_rd.h Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_compiler_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_compiler_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_rd.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
shader_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00