godot/modules/gdnative/nativescript/register_types.cpp
2017-09-03 15:28:43 +02:00

119 lines
4.7 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "nativescript.h"
#include "core/os/os.h"
NativeScriptLanguage *native_script_language;
typedef void (*native_script_init_fn)(void *);
void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call nativescript init procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true); // we print our own message
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
native_script_init_fn fn = (native_script_init_fn)library_proc;
fn(args[0]);
}
typedef void (*native_script_empty_callback)();
void noarg_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call nativescript callback");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc,
true);
if (err != OK) {
// it's fine if thread callbacks are not present in the library.
return;
}
native_script_empty_callback fn = (native_script_empty_callback)library_proc;
fn();
}
ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL;
ResourceFormatSaverNativeScript *resource_saver_gdns = NULL;
void register_nativescript_types() {
native_script_language = memnew(NativeScriptLanguage);
ClassDB::register_class<NativeScript>();
ScriptServer::register_language(native_script_language);
GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb);
GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_noarg_call_type, noarg_call_cb);
resource_saver_gdns = memnew(ResourceFormatSaverNativeScript);
ResourceSaver::add_resource_format_saver(resource_saver_gdns);
resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript);
ResourceLoader::add_resource_format_loader(resource_loader_gdns);
}
void unregister_nativescript_types() {
memdelete(resource_loader_gdns);
memdelete(resource_saver_gdns);
if (native_script_language) {
ScriptServer::unregister_language(native_script_language);
memdelete(native_script_language);
}
}