godot/tools/editor/groups_editor.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

188 lines
6 KiB
C++

/*************************************************************************/
/* groups_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "groups_editor.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "editor_node.h"
#include "scene/resources/packed_scene.h"
void GroupsEditor::_add_group(const String& p_group) {
if (!node)
return;
String name = group_name->get_text();
if (name.strip_edges()=="")
return;
if (node->is_in_group(name))
return;
undo_redo->create_action(TTR("Add to Group"));
undo_redo->add_do_method(node,"add_to_group",name,true);
undo_redo->add_do_method(this,"update_tree");
undo_redo->add_undo_method(node,"remove_from_group",name);
undo_redo->add_undo_method(this,"update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->commit_action();
group_name->clear();
}
void GroupsEditor::_remove_group(Object *p_item, int p_column, int p_id) {
if (!node)
return;
TreeItem *ti = p_item->cast_to<TreeItem>();
if (!ti)
return;
String name = ti->get_text(0);
undo_redo->create_action(TTR("Remove from Group"));
undo_redo->add_do_method(node,"remove_from_group",name);
undo_redo->add_do_method(this,"update_tree");
undo_redo->add_undo_method(node,"add_to_group",name,true);
undo_redo->add_undo_method(this,"update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
undo_redo->commit_action();
}
struct _GroupInfoComparator {
bool operator()(const Node::GroupInfo& p_a, const Node::GroupInfo& p_b) const {
return p_a.name.operator String() < p_b.name.operator String();
}
};
void GroupsEditor::update_tree() {
tree->clear();
if (!node)
return;
List<Node::GroupInfo> groups;
node->get_groups(&groups);
groups.sort_custom<_GroupInfoComparator>();
TreeItem *root=tree->create_item();
for(List<GroupInfo>::Element *E=groups.front();E;E=E->next()) {
Node::GroupInfo gi = E->get();
if (!gi.persistent)
continue;
Node *n = node;
bool can_be_deleted=true;
while(n) {
Ref<SceneState> ss = (n==EditorNode::get_singleton()->get_edited_scene()) ? n->get_scene_inherited_state() : n->get_scene_instance_state();
if (ss.is_valid()) {
int path = ss->find_node_by_path(n->get_path_to(node));
if (path!=-1) {
if (ss->is_node_in_group(path,gi.name)) {
can_be_deleted=false;
}
}
}
n=n->get_owner();
}
TreeItem *item=tree->create_item(root);
item->set_text(0, gi.name);
if (can_be_deleted) {
item->add_button(0, get_icon("Remove", "EditorIcons"), 0);
} else {
item->set_selectable(0,false);
}
}
}
void GroupsEditor::set_current(Node* p_node) {
node=p_node;
update_tree();
}
void GroupsEditor::_bind_methods() {
ObjectTypeDB::bind_method("_add_group",&GroupsEditor::_add_group);
ObjectTypeDB::bind_method("_remove_group",&GroupsEditor::_remove_group);
ObjectTypeDB::bind_method("update_tree",&GroupsEditor::update_tree);
}
GroupsEditor::GroupsEditor() {
node=NULL;
VBoxContainer *vbc = this;
HBoxContainer *hbc = memnew( HBoxContainer );
vbc->add_child(hbc);
group_name = memnew( LineEdit );
group_name->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(group_name);
group_name->connect("text_entered",this,"_add_group");
add = memnew( Button );
add->set_text(TTR("Add"));
hbc->add_child(add);
add->connect("pressed", this,"_add_group", varray(String()));
tree = memnew( Tree );
tree->set_hide_root(true);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(tree);
tree->connect("button_pressed",this,"_remove_group");
add_constant_override("separation",3*EDSCALE);
}
GroupsEditor::~GroupsEditor()
{
}