godot/platform/iphone/detect.py
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00

181 lines
7.4 KiB
Python

import os
import sys
from methods import detect_darwin_sdk_path
def is_active():
return True
def get_name():
return "iOS"
def can_build():
if sys.platform == 'darwin' or ("OSXCROSS_IOS" in os.environ):
return True
return False
def get_opts():
from SCons.Variables import BoolVariable
return [
('IPHONEPATH', 'Path to iPhone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
('IPHONESDK', 'Path to the iPhone SDK', ''),
BoolVariable('game_center', 'Support for game center', True),
BoolVariable('store_kit', 'Support for in-app store', True),
BoolVariable('icloud', 'Support for iCloud', True),
BoolVariable('ios_exceptions', 'Enable exceptions', False),
('ios_triple', 'Triple for ios toolchain', ''),
]
def get_flags():
return [
('tools', False),
]
def configure(env):
## Build type
if (env["target"].startswith("release")):
env.Append(CPPDEFINES=['NDEBUG', ('NS_BLOCK_ASSERTIONS', 1)])
if (env["optimize"] == "speed"): #optimize for speed (default)
env.Append(CCFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer'])
env.Append(LINKFLAGS=['-O2'])
else: #optimize for size
env.Append(CCFLAGS=['-Os', '-ftree-vectorize'])
env.Append(LINKFLAGS=['-Os'])
if env["target"] == "release_debug":
env.Append(CPPDEFINES=['DEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-gdwarf-2', '-O0'])
env.Append(CPPDEFINES=['_DEBUG', ('DEBUG', 1), 'DEBUG_ENABLED', 'DEBUG_MEMORY_ENABLED'])
if (env["use_lto"]):
env.Append(CCFLAGS=['-flto'])
env.Append(LINKFLAGS=['-flto'])
## Architecture
if env["arch"] == "x86": # i386
env["bits"] = "32"
elif env["arch"] == "x86_64":
env["bits"] = "64"
elif (env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32"): # arm
env["arch"] = "arm"
env["bits"] = "32"
else: # armv64
env["arch"] = "arm64"
env["bits"] = "64"
## Compiler configuration
# Save this in environment for use by other modules
if "OSXCROSS_IOS" in os.environ:
env["osxcross"] = True
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}'
s_compiler_path = '$IPHONEPATH/Developer/usr/bin/'
ccache_path = os.environ.get("CCACHE")
if ccache_path is None:
env['CC'] = compiler_path + 'clang'
env['CXX'] = compiler_path + 'clang++'
env['S_compiler'] = s_compiler_path + 'gcc'
else:
# there aren't any ccache wrappers available for iOS,
# to enable caching we need to prepend the path to the ccache binary
env['CC'] = ccache_path + ' ' + compiler_path + 'clang'
env['CXX'] = ccache_path + ' ' + compiler_path + 'clang++'
env['S_compiler'] = ccache_path + ' ' + s_compiler_path + 'gcc'
env['AR'] = compiler_path + 'ar'
env['RANLIB'] = compiler_path + 'ranlib'
## Compile flags
if (env["arch"] == "x86" or env["arch"] == "x86_64"):
detect_darwin_sdk_path('iphonesimulator', env)
env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.9'
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
env.Append(CCFLAGS=('-arch ' + arch_flag + ' -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=10.0').split())
elif (env["arch"] == "arm"):
detect_darwin_sdk_path('iphone', env)
env.Append(CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=10.0 -MMD -MT dependencies'.split())
elif (env["arch"] == "arm64"):
detect_darwin_sdk_path('iphone', env)
env.Append(CCFLAGS='-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=10.0 -isysroot $IPHONESDK'.split())
env.Append(CPPDEFINES=['NEED_LONG_INT'])
env.Append(CPPDEFINES=['LIBYUV_DISABLE_NEON'])
# Disable exceptions on non-tools (template) builds
if not env['tools']:
if env['ios_exceptions']:
env.Append(CCFLAGS=['-fexceptions'])
else:
env.Append(CCFLAGS=['-fno-exceptions'])
## Link flags
if (env["arch"] == "x86" or env["arch"] == "x86_64"):
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
env.Append(LINKFLAGS=['-arch', arch_flag, '-mios-simulator-version-min=10.0',
'-isysroot', '$IPHONESDK',
'-Xlinker',
'-objc_abi_version',
'-Xlinker', '2',
'-F$IPHONESDK',
])
elif (env["arch"] == "arm"):
env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=10.0'])
if (env["arch"] == "arm64"):
env.Append(LINKFLAGS=['-arch', 'arm64', '-Wl,-dead_strip', '-miphoneos-version-min=10.0'])
env.Append(LINKFLAGS=['-isysroot', '$IPHONESDK',
'-framework', 'AudioToolbox',
'-framework', 'AVFoundation',
'-framework', 'CoreAudio',
'-framework', 'CoreGraphics',
'-framework', 'CoreMedia',
'-framework', 'CoreVideo',
'-framework', 'CoreMotion',
'-framework', 'Foundation',
'-framework', 'GameController',
'-framework', 'MediaPlayer',
'-framework', 'OpenGLES',
'-framework', 'QuartzCore',
'-framework', 'Security',
'-framework', 'SystemConfiguration',
'-framework', 'UIKit',
'-framework', 'ARKit',
])
# Feature options
if env['game_center']:
env.Append(CPPDEFINES=['GAME_CENTER_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'GameKit'])
if env['store_kit']:
env.Append(CPPDEFINES=['STOREKIT_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'StoreKit'])
if env['icloud']:
env.Append(CPPDEFINES=['ICLOUD_ENABLED'])
env.Prepend(CPPPATH=['$IPHONESDK/usr/include',
'$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers',
'$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers',
])
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
env.Prepend(CPPPATH=['#platform/iphone'])
env.Append(CPPDEFINES=['IPHONE_ENABLED', 'UNIX_ENABLED', 'GLES_ENABLED', 'COREAUDIO_ENABLED'])