Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
184 lines
6.7 KiB
C++
184 lines
6.7 KiB
C++
// Copyright 2010 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Boolean decoder
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//
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// Author: Skal (pascal.massimino@gmail.com)
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// Vikas Arora (vikaas.arora@gmail.com)
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#ifndef WEBP_UTILS_BIT_READER_H_
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#define WEBP_UTILS_BIT_READER_H_
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#include <assert.h>
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#ifdef _MSC_VER
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#include <stdlib.h> // _byteswap_ulong
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#endif
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#include "../webp/types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// The Boolean decoder needs to maintain infinite precision on the value_ field.
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// However, since range_ is only 8bit, we only need an active window of 8 bits
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// for value_. Left bits (MSB) gets zeroed and shifted away when value_ falls
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// below 128, range_ is updated, and fresh bits read from the bitstream are
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// brought in as LSB. To avoid reading the fresh bits one by one (slow), we
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// cache BITS of them ahead. The total of (BITS + 8) bits must fit into a
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// natural register (with type bit_t). To fetch BITS bits from bitstream we
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// use a type lbit_t.
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//
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// BITS can be any multiple of 8 from 8 to 56 (inclusive).
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// Pick values that fit natural register size.
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// -- GODOT -- start
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#ifdef JAVASCRIPT_ENABLED
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#define BITS 16
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#else
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// -- GODOT -- end
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#if defined(__i386__) || defined(_M_IX86) // x86 32bit
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#define BITS 24
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#elif defined(__x86_64__) || defined(_M_X64) // x86 64bit
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#define BITS 56
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#elif defined(__arm__) || defined(_M_ARM) // ARM
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#define BITS 24
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#elif defined(__aarch64__) // ARM 64bit
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#define BITS 56
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#elif defined(__mips__) // MIPS
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#define BITS 24
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#else // reasonable default
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#define BITS 24
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#endif
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// -- GODOT -- start
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#endif
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// -- GODOT -- end
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//------------------------------------------------------------------------------
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// Derived types and constants:
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// bit_t = natural register type for storing 'value_' (which is BITS+8 bits)
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// range_t = register for 'range_' (which is 8bits only)
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#if (BITS > 24)
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typedef uint64_t bit_t;
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#else
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typedef uint32_t bit_t;
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#endif
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typedef uint32_t range_t;
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//------------------------------------------------------------------------------
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// Bitreader
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typedef struct VP8BitReader VP8BitReader;
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struct VP8BitReader {
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// boolean decoder (keep the field ordering as is!)
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bit_t value_; // current value
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range_t range_; // current range minus 1. In [127, 254] interval.
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int bits_; // number of valid bits left
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// read buffer
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const uint8_t* buf_; // next byte to be read
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const uint8_t* buf_end_; // end of read buffer
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const uint8_t* buf_max_; // max packed-read position on buffer
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int eof_; // true if input is exhausted
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};
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// Initialize the bit reader and the boolean decoder.
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void VP8InitBitReader(VP8BitReader* const br,
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const uint8_t* const start, size_t size);
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// Sets the working read buffer.
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void VP8BitReaderSetBuffer(VP8BitReader* const br,
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const uint8_t* const start, size_t size);
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// Update internal pointers to displace the byte buffer by the
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// relative offset 'offset'.
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void VP8RemapBitReader(VP8BitReader* const br, ptrdiff_t offset);
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// return the next value made of 'num_bits' bits
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uint32_t VP8GetValue(VP8BitReader* const br, int num_bits);
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static WEBP_INLINE uint32_t VP8Get(VP8BitReader* const br) {
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return VP8GetValue(br, 1);
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}
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// return the next value with sign-extension.
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int32_t VP8GetSignedValue(VP8BitReader* const br, int num_bits);
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// bit_reader_inl.h will implement the following methods:
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// static WEBP_INLINE int VP8GetBit(VP8BitReader* const br, int prob)
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// static WEBP_INLINE int VP8GetSigned(VP8BitReader* const br, int v)
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// and should be included by the .c files that actually need them.
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// This is to avoid recompiling the whole library whenever this file is touched,
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// and also allowing platform-specific ad-hoc hacks.
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// -----------------------------------------------------------------------------
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// Bitreader for lossless format
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// maximum number of bits (inclusive) the bit-reader can handle:
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#define VP8L_MAX_NUM_BIT_READ 24
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#define VP8L_LBITS 64 // Number of bits prefetched (= bit-size of vp8l_val_t).
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#define VP8L_WBITS 32 // Minimum number of bytes ready after VP8LFillBitWindow.
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typedef uint64_t vp8l_val_t; // right now, this bit-reader can only use 64bit.
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typedef struct {
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vp8l_val_t val_; // pre-fetched bits
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const uint8_t* buf_; // input byte buffer
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size_t len_; // buffer length
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size_t pos_; // byte position in buf_
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int bit_pos_; // current bit-reading position in val_
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int eos_; // true if a bit was read past the end of buffer
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} VP8LBitReader;
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void VP8LInitBitReader(VP8LBitReader* const br,
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const uint8_t* const start,
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size_t length);
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// Sets a new data buffer.
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void VP8LBitReaderSetBuffer(VP8LBitReader* const br,
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const uint8_t* const buffer, size_t length);
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// Reads the specified number of bits from read buffer.
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// Flags an error in case end_of_stream or n_bits is more than the allowed limit
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// of VP8L_MAX_NUM_BIT_READ (inclusive).
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// Flags eos_ if this read attempt is going to cross the read buffer.
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uint32_t VP8LReadBits(VP8LBitReader* const br, int n_bits);
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// Return the prefetched bits, so they can be looked up.
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static WEBP_INLINE uint32_t VP8LPrefetchBits(VP8LBitReader* const br) {
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return (uint32_t)(br->val_ >> (br->bit_pos_ & (VP8L_LBITS - 1)));
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}
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// Returns true if there was an attempt at reading bit past the end of
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// the buffer. Doesn't set br->eos_ flag.
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static WEBP_INLINE int VP8LIsEndOfStream(const VP8LBitReader* const br) {
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assert(br->pos_ <= br->len_);
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return br->eos_ || ((br->pos_ == br->len_) && (br->bit_pos_ > VP8L_LBITS));
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}
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// For jumping over a number of bits in the bit stream when accessed with
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// VP8LPrefetchBits and VP8LFillBitWindow.
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static WEBP_INLINE void VP8LSetBitPos(VP8LBitReader* const br, int val) {
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br->bit_pos_ = val;
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br->eos_ = VP8LIsEndOfStream(br);
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}
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// Advances the read buffer by 4 bytes to make room for reading next 32 bits.
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// Speed critical, but infrequent part of the code can be non-inlined.
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extern void VP8LDoFillBitWindow(VP8LBitReader* const br);
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static WEBP_INLINE void VP8LFillBitWindow(VP8LBitReader* const br) {
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if (br->bit_pos_ >= VP8L_WBITS) VP8LDoFillBitWindow(br);
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}
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif /* WEBP_UTILS_BIT_READER_H_ */
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