godot/scene
Hugo Locurcio ce8a54b634
Lower the default directional shadow maximum distance to 100
With the default camera node settings, this makes directional shadows
look consistent between the editor and the running project.

The original issue occurs because the editor camera defaults to a
Z-far value of 500, whereas the Camera node defaults to a Z-far
value of 100. Since the directional shadow maximum distance is clamped
to the Z-far value, it caused the running project's effective shadow
distance to be lower compared to the editor (100 instead of 200).

This partially addresses #13575.
2019-07-17 20:01:40 +02:00
..
2d Merge pull request #30590 from clayjohn/particle_life 2019-07-15 20:40:57 +02:00
3d Lower the default directional shadow maximum distance to 100 2019-07-17 20:01:40 +02:00
animation Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Fix incorrect caret position when clicking a 'LineEdit' with a non-left alignment 2019-07-15 19:32:41 -03:00
main Merge pull request #30517 from kawa-yoiko/modal-freeze 2019-07-12 10:18:02 +02:00
resources Fix invalid write in AudioStreamSample::save_to_wav 2019-07-16 20:58:00 +03:00
register_scene_types.cpp Merge pull request #30532 from Chaosus/vs_triplanar 2019-07-15 07:56:06 +02:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00