godot/tools/editor/icons/svgs_2_pngs.py

77 lines
2.6 KiB
Python

# -*- coding: utf-8 -*-
# Basic exporter for svg icons (requires Inkscape)
import os.path
from os import listdir
from os.path import isfile, join
import subprocess
import sys
SVGS_PATH = 'source/'
OUT_DIR = './'
DPI = 90
if len(sys.argv) >= 2:
try:
scale = int(sys.argv[1])
if scale > 1:
OUT_DIR = '%sx/' % scale
DPI *= scale
except:
pass
def export_all(svgs_path=SVGS_PATH, out_dir=OUT_DIR, dpi=DPI):
if not os.path.isdir(out_dir):
os.makedirs(out_dir)
file_names = [f for f in listdir(svgs_path) if isfile(join(svgs_path, f))]
for file_name in file_names:
# name without extensions
name_only = file_name.replace('.svg', '')
icon_from_name = name_only
out_icon_names = [name_only] # export to a png with the same file name
rotations = []
transforms = []
# special cases
if special_icons.has_key(name_only):
special_icon = special_icons[name_only]
if type(special_icon) is dict:
if special_icon.has_key('output_names'):
out_icon_names += special_icon['output_names']
svg_file_path = '%s%s.svg' % (svgs_path, icon_from_name)
for index, out_icon_name in enumerate(out_icon_names):
subprocess.call(
'inkscape -z -f {input} -d {dpi} -e{output}'.format(
input=svg_file_path,
dpi=dpi,
output='%s%s.png' % (out_dir, out_icon_name)
), shell=True)
# special cases for icons that will be exported to multiple target pngs or that require transforms.
special_icons = {
'icon_add_track': dict( output_names=['icon_add'] ),
'icon_new': dict( output_names=['icon_file'] ),
'icon_animation_tree_player': dict( output_names=['icon_animation_tree'] ),
'icon_tool_rotate': dict( output_names=['icon_reload'] ),
'icon_multi_edit': dict( output_names=['icon_multi_node_edit'] ),
'icon_folder': dict( output_names=['icon_load', 'icon_open'] ),
'icon_file_list': dict( output_names=['icon_enum'] ),
'icon_collision_2d': dict( output_names=['icon_collision_polygon_2d', 'icon_polygon_2d'] ),
'icon_class_list': dict( output_names=['icon_filesystem'] ),
'icon_color_ramp': dict( output_names=['icon_graph_color_ramp'] ),
'icon_translation': dict( output_names=['icon_p_hash_translation'] ),
'icon_shader': dict( output_names=['icon_shader_material', 'icon_material_shader'] ),
'icon_canvas_item_shader_graph': dict( output_names=['icon_material_shader_graph'] ),
}
export_all()