godot/core/string
reduz cee905f04f Adds ability to debug stringnames
* References (which include hash tables) can be profiled with --debug-stringnames
2021-07-20 17:31:51 -03:00
..
node_path.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
node_path.h NodePath: Remove unimplemented get_parent() method 2021-04-23 12:37:53 +02:00
optimized_translation.cpp Check PHashTranslation generate p_from is valid 2021-05-03 20:40:21 +05:00
optimized_translation.h Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
print_string.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
print_string.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub
string_buffer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation.cpp Fix missing locale names 2021-07-16 23:07:07 +08:00
translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
translation_po.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
translation_po.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ucaps.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ustring.cpp Merge pull request #49291 from NoFr1ends/fix-49262 2021-07-13 09:33:46 +02:00
ustring.h Rename is_valid_integer() to is_valid_int() 2021-06-16 10:32:22 -06:00