godot/editor/editor_path.cpp
2019-09-05 06:58:36 -07:00

143 lines
5.1 KiB
C++

/*************************************************************************/
/* editor_path.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_path.h"
#include "editor_node.h"
#include "editor_scale.h"
void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
if (p_depth > 8)
return;
List<PropertyInfo> pinfo;
p_obj->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_EDITOR))
continue;
if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE)
continue;
Variant value = p_obj->get(E->get().name);
if (value.get_type() != Variant::OBJECT)
continue;
Object *obj = value;
if (!obj)
continue;
Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
int index = get_popup()->get_item_count();
get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE);
objects.push_back(obj->get_instance_id());
_add_children_to_popup(obj, p_depth + 1);
}
}
void EditorPath::_about_to_show() {
Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
if (!obj)
return;
objects.clear();
get_popup()->clear();
get_popup()->set_size(Size2(get_size().width, 1));
_add_children_to_popup(obj);
}
void EditorPath::update_path() {
for (int i = 0; i < history->get_path_size(); i++) {
Object *obj = ObjectDB::get_instance(history->get_path_object(i));
if (!obj)
continue;
Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
if (icon.is_valid())
set_icon(icon);
if (i == history->get_path_size() - 1) {
String name;
if (Object::cast_to<Resource>(obj)) {
Resource *r = Object::cast_to<Resource>(obj);
if (r->get_path().is_resource_file())
name = r->get_path().get_file();
else
name = r->get_name();
if (name == "")
name = r->get_class();
} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
name = obj->call("get_title");
else if (Object::cast_to<Node>(obj))
name = Object::cast_to<Node>(obj)->get_name();
else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
name = Object::cast_to<Resource>(obj)->get_name();
else
name = obj->get_class();
set_text(" " + name); // An extra space so the text is not too close of the icon.
set_tooltip(obj->get_class());
}
}
}
void EditorPath::_id_pressed(int p_idx) {
ERR_FAIL_INDEX(p_idx, objects.size());
Object *obj = ObjectDB::get_instance(objects[p_idx]);
if (!obj)
return;
EditorNode::get_singleton()->push_item(obj);
}
void EditorPath::_bind_methods() {
ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show);
ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed);
}
EditorPath::EditorPath(EditorHistory *p_history) {
history = p_history;
set_text_align(ALIGN_LEFT);
get_popup()->connect("about_to_show", this, "_about_to_show");
get_popup()->connect("id_pressed", this, "_id_pressed");
}