godot/thirdparty/oidn/core/filter.cpp
2021-01-14 18:02:07 +01:00

27 lines
1.4 KiB
C++

// ======================================================================== //
// Copyright 2009-2019 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include "filter.h"
namespace oidn {
void Filter::setProgressMonitorFunction(ProgressMonitorFunction func, void* userPtr)
{
progressFunc = func;
progressUserPtr = userPtr;
}
} // namespace oidn