godot/drivers/vulkan
reduz ad9f606ed8 Use specialization constants in clustered renderer
* Keep track of when projector, softshadow or directional sofshadow were enabled.
* Enable them via specializaton constant where it makes sense.
* Re-implements soft shadows.
* Re-implements light projectors.
2021-07-12 20:33:52 -03:00
..
rendering_device_vulkan.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
rendering_device_vulkan.h Implement Specialization Constants 2021-07-11 23:16:09 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
vulkan_context.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
vulkan_context.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00