godot/scene
PouleyKetchoupp 2084bb5eb9 Fix 3D character snap on moving platforms
Applying the platform velocity when leaving the platform floor should be
done after snapping to keep things consistent, like it's done in 2D.
2021-08-17 07:18:22 -07:00
..
2d Correct jitter and clean code 2021-08-16 17:17:24 +02:00
3d Fix 3D character snap on moving platforms 2021-08-17 07:18:22 -07:00
animation Style: Cleanup code using text_editor/completion/use_single_quotes 2021-08-13 21:27:57 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
gui Merge pull request #51760 from requizm/fix/deleteallselection 2021-08-17 09:58:57 +02:00
main fix bug on window notification propagation 2021-08-17 14:07:53 +09:00
resources Merge pull request #51651 from pycbouh/editor-merge-custom-theme 2021-08-17 13:13:08 +02:00
register_scene_types.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
register_scene_types.h
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00