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andrycodestuffs d0b3cb89f7 Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.

Fixes #34046.

Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-16 13:50:30 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Merge pull request #35092 from AndreaCatania/frames_exp 2020-01-14 08:25:46 +01:00
doc Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
drivers Disabled array initialization, const array and arr.length in shaders 2020-01-16 11:46:11 +03:00
editor Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists 2020-01-16 13:50:30 +01:00
main Sync pending VisualServer commands after ScriptServer finalization 2020-01-13 21:46:44 +01:00
misc Add a zsh completion file for the Godot editor 2020-01-10 14:54:04 +01:00
modules Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
platform MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress 2020-01-16 12:10:25 +01:00
scene Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
servers Disabled array initialization, const array and arr.length in shaders 2020-01-16 11:46:11 +03:00
thirdparty bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
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.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
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.gitignore Added support to allow to compile Godot from the same directory while using different versions of python 2020-01-01 11:52:11 +01:00
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CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
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icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
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LOGO_LICENSE.md
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SConstruct Added support to allow to compile Godot from the same directory while using different versions of python 2020-01-01 11:52:11 +01:00
version.py PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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