godot/modules/gdscript/language_server
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
gdscript_extend_parser.cpp Fix static functions loop using class' functions 2020-01-28 14:19:09 -05:00
gdscript_extend_parser.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_language_protocol.cpp Fix crash after closing a GDScript LSP session 2020-02-23 19:25:41 +00:00
gdscript_language_protocol.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
gdscript_language_server.cpp Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
gdscript_language_server.h Allow enable/disable threading for LSP server 2020-01-11 23:50:32 +08:00
gdscript_text_document.cpp Fix hover symbol content position 2020-02-12 17:59:20 +08:00
gdscript_text_document.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_workspace.cpp Merge pull request #36683 from rafaeldelboni/master 2020-03-08 16:19:31 +01:00
gdscript_workspace.h fix: Return only scenes for script owners on LSP completion 2020-03-07 09:17:25 -03:00
lsp.hpp Remove completion triggers for ',' and '(' which may conflict with signature helper 2020-01-11 23:51:25 +08:00