The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
70 lines
3.4 KiB
C++
70 lines
3.4 KiB
C++
/*************************************************************************/
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/* emws_client.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EMWSCLIENT_H
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#define EMWSCLIENT_H
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#ifdef JAVASCRIPT_ENABLED
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#include "core/error/error_list.h"
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#include "emws_peer.h"
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#include "websocket_client.h"
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class EMWSClient : public WebSocketClient {
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GDCIIMPL(EMWSClient, WebSocketClient);
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private:
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int _js_id;
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bool _is_connecting;
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int _in_buf_size;
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int _in_pkt_size;
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static void _esws_on_connect(void *obj, char *proto);
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static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
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static void _esws_on_error(void *obj);
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static void _esws_on_close(void *obj, int code, const char *reason, int was_clean);
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public:
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Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
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Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>());
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Ref<WebSocketPeer> get_peer(int p_peer_id) const;
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void disconnect_from_host(int p_code = 1000, String p_reason = "");
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IP_Address get_connected_host() const;
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uint16_t get_connected_port() const;
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virtual ConnectionStatus get_connection_status() const;
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int get_max_packet_size() const;
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virtual void poll();
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EMWSClient();
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~EMWSClient();
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};
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#endif // JAVASCRIPT_ENABLED
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#endif // EMWSCLIENT_H
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