godot/doc/classes/CPUParticles.xml
wombatstampede d18b89707c
Update CPUParticles.xml
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success.

I hope adding this little hint:
"Each particle's vertex color will vary along this [GradientTexture]."

Might help other people which stumble upon this...
2019-02-07 16:12:38 +01:00

197 lines
8.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="convert_from_particles">
<return type="void">
</return>
<argument index="0" name="particles" type="Node">
</argument>
<description>
</description>
</method>
<method name="restart">
<return type="void">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="amount" type="int" setter="set_amount" getter="get_amount">
</member>
<member name="angle" type="float" setter="set_param" getter="get_param">
</member>
<member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="angular_velocity" type="float" setter="set_param" getter="get_param">
</member>
<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="anim_offset" type="float" setter="set_param" getter="get_param">
</member>
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="anim_speed" type="float" setter="set_param" getter="get_param">
</member>
<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="color" type="Color" setter="set_color" getter="get_color">
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's vertex color will vary along this [GradientTexture].
</member>
<member name="damping" type="float" setter="set_param" getter="get_param">
</member>
<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles.DrawOrder">
</member>
<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents">
</member>
<member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors">
</member>
<member name="emission_normals" type="PoolVector3Array" setter="set_emission_normals" getter="get_emission_normals">
</member>
<member name="emission_points" type="PoolVector3Array" setter="set_emission_points" getter="get_emission_points">
</member>
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles.EmissionShape">
</member>
<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
</member>
<member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag">
</member>
<member name="flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag">
</member>
<member name="flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag">
</member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness">
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
</member>
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity">
</member>
<member name="hue_variation" type="float" setter="set_param" getter="get_param">
</member>
<member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="initial_velocity" type="float" setter="set_param" getter="get_param">
</member>
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
</member>
<member name="linear_accel" type="float" setter="set_param" getter="get_param">
</member>
<member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
</member>
<member name="radial_accel" type="float" setter="set_param" getter="get_param">
</member>
<member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
</member>
<member name="scale_amount" type="float" setter="set_param" getter="get_param">
</member>
<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread">
</member>
<member name="tangential_accel" type="float" setter="set_param" getter="get_param">
</member>
<member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
</members>
<constants>
<constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
</constant>
<constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
</constant>
<constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder">
</constant>
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
</constant>
<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
</constant>
<constant name="PARAM_LINEAR_ACCEL" value="2" enum="Parameter">
</constant>
<constant name="PARAM_RADIAL_ACCEL" value="3" enum="Parameter">
</constant>
<constant name="PARAM_TANGENTIAL_ACCEL" value="4" enum="Parameter">
</constant>
<constant name="PARAM_DAMPING" value="5" enum="Parameter">
</constant>
<constant name="PARAM_ANGLE" value="6" enum="Parameter">
</constant>
<constant name="PARAM_SCALE" value="7" enum="Parameter">
</constant>
<constant name="PARAM_HUE_VARIATION" value="8" enum="Parameter">
</constant>
<constant name="PARAM_ANIM_SPEED" value="9" enum="Parameter">
</constant>
<constant name="PARAM_ANIM_OFFSET" value="10" enum="Parameter">
</constant>
<constant name="PARAM_MAX" value="11" enum="Parameter">
</constant>
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
</constant>
<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
</constant>
<constant name="FLAG_MAX" value="3" enum="Flags">
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
</constant>
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
</constant>
<constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape">
</constant>
<constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
</constant>
<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
</constant>
</constants>
</class>