godot/modules/gdnative/config.py
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00

17 lines
311 B
Python

def can_build(env, platform):
return True
def configure(env):
env.use_ptrcall = True
def get_doc_classes():
return [
"ARVRInterfaceGDNative",
"GDNative",
"GDNativeLibrary",
"NativeScript",
"PluginScript",
]
def get_doc_path():
return "doc_classes"