godot/scene/resources/default_theme/SCsub
Hugo Locurcio d211c05111
Use a DynamicFont for the default project theme
This makes font oversampling work out of the box, while also increasing
the supported character set's size. The default font is now larger
as well to better fit today's screen resolutions.

The OpenSans SemiBold font was chosen for two reasons:

- Small file size, yet its character set supports Latin-1 and Cyrillic
  text.
- A heavier font weight looks better in most "game" scenarios and is
  more readable against mixed-color backgrounds.

This is considered a breaking change as it changes the default font's
metrics, which will likely affect how Control nodes are laid out in
scenes (unless a custom font is in use).
2021-05-17 15:19:13 +02:00

18 lines
490 B
Python

#!/usr/bin/env python
Import("env")
import os
import os.path
from platform_methods import run_in_subprocess
import default_theme_builders
env.add_source_files(env.scene_sources, "*.cpp")
env.Depends("#scene/resources/default_theme/default_font.gen.h", "#thirdparty/fonts/OpenSans_SemiBold.ttf")
env.CommandNoCache(
"#scene/resources/default_theme/default_font.gen.h",
"#thirdparty/fonts/OpenSans_SemiBold.ttf",
run_in_subprocess(default_theme_builders.make_fonts_header),
)