godot/servers/rendering/renderer_rd/forward_clustered
reduz 6027cd0a1d Fixes to mobile renderer
* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected.
2021-08-17 13:52:06 -03:00
..
render_forward_clustered.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
render_forward_clustered.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
scene_shader_forward_clustered.cpp Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00
scene_shader_forward_clustered.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00