godot/doc/classes/MenuButton.xml
Paul Joannon 596169d7df
class reference proofreading
(cherry picked from commit 8455e901f3)
2021-03-26 09:49:07 +01:00

85 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MenuButton" inherits="Button" version="3.3">
<brief_description>
Special button that brings up a [PopupMenu] when clicked.
</brief_description>
<description>
Special button that brings up a [PopupMenu] when clicked.
New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each item new properties.
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_popup" qualifiers="const">
<return type="PopupMenu">
</return>
<description>
Returns the [PopupMenu] contained in this button.
</description>
</method>
<method name="set_disable_shortcuts">
<return type="void">
</return>
<argument index="0" name="disabled" type="bool">
</argument>
<description>
If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
</description>
</method>
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0" />
<member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true" />
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0" />
<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">
If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" />
</members>
<signals>
<signal name="about_to_show">
<description>
Emitted when [PopupMenu] of this MenuButton is about to show.
</description>
</signal>
</signals>
<constants>
</constants>
<theme_items>
<theme_item name="disabled" type="StyleBox">
[StyleBox] used when the [MenuButton] is disabled.
</theme_item>
<theme_item name="focus" type="StyleBox">
[StyleBox] used when the [MenuButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
</theme_item>
<theme_item name="font" type="Font">
[Font] of the [MenuButton]'s text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Default text [Color] of the [MenuButton].
</theme_item>
<theme_item name="font_color_disabled" type="Color" default="Color( 1, 1, 1, 0.3 )">
Text [Color] used when the [MenuButton] is disabled.
</theme_item>
<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Text [Color] used when the [MenuButton] is being hovered.
</theme_item>
<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the [MenuButton] is being pressed.
</theme_item>
<theme_item name="hover" type="StyleBox">
[StyleBox] used when the [MenuButton] is being hovered.
</theme_item>
<theme_item name="hseparation" type="int" default="3">
The horizontal space between [MenuButton]'s icon and text.
</theme_item>
<theme_item name="normal" type="StyleBox">
Default [StyleBox] for the [MenuButton].
</theme_item>
<theme_item name="pressed" type="StyleBox">
[StyleBox] used when the [MenuButton] is being pressed.
</theme_item>
</theme_items>
</class>