Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
73 lines
3.5 KiB
C++
73 lines
3.5 KiB
C++
/*************************************************************************/
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/* broad_phase_octree.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BROAD_PHASE_OCTREE_H
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#define BROAD_PHASE_OCTREE_H
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#include "broad_phase_sw.h"
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#include "octree.h"
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class BroadPhaseOctree : public BroadPhaseSW {
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Octree<CollisionObjectSW,true> octree;
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static void* _pair_callback(void*,OctreeElementID, CollisionObjectSW*,int,OctreeElementID, CollisionObjectSW*,int);
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static void _unpair_callback(void*,OctreeElementID, CollisionObjectSW*,int,OctreeElementID, CollisionObjectSW*,int,void*);
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PairCallback pair_callback;
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void *pair_userdata;
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UnpairCallback unpair_callback;
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void *unpair_userdata;
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public:
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// 0 is an invalid ID
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virtual ID create(CollisionObjectSW *p_object_, int p_subindex=0);
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virtual void move(ID p_id, const Rect3& p_aabb);
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virtual void set_static(ID p_id, bool p_static);
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virtual void remove(ID p_id);
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virtual CollisionObjectSW *get_object(ID p_id) const;
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virtual bool is_static(ID p_id) const;
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virtual int get_subindex(ID p_id) const;
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virtual int cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
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virtual int cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
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virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
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virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
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virtual void update();
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static BroadPhaseSW *_create();
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BroadPhaseOctree();
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};
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#endif // BROAD_PHASE_OCTREE_H
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