godot/servers/rendering
Rémi Verschelde d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
..
renderer_rd Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
renderer_canvas_cull.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
renderer_canvas_cull.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
renderer_scene_cull.cpp Fix zero scaling and material mappings being mapped to wrong fields 2021-01-26 19:48:18 +00:00
renderer_scene_cull.h Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
renderer_scene_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene_render.h Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
renderer_viewport.h Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
rendering_device.cpp doc: Sync classref with current source 2021-01-28 11:26:37 +01:00
rendering_device.h Reorganize RenderingDevice barriers 2021-01-26 10:24:12 -03:00
rendering_device_binds.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_device_binds.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_default.cpp Several GI related optimizations and fixes 2021-01-24 19:29:07 -03:00
rendering_server_default.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
rendering_server_globals.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_globals.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_wrap_mt.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
rendering_server_wrap_mt.h Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Make hex_to_int and bin_to_int handle the prefix automatically 2021-01-28 07:43:53 -05:00
shader_language.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_types.cpp Renamed emit_particle to emit_subparticle shader function 2021-01-12 09:41:08 +03:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00